📝 Documentation: Add (more) FAQs #323
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area: documentation
Improvements or additions to documentation
status: accepting prs
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Documentation Report Checklist
main
branch of the repository.Overview
There are a lot of design decisions in EightBittr that make much more sense in the context of 8bit retro games than in more general game engines (or, at least that I thought did when I set them up many many years ago). For example:
create*
factories becomegame.*
objects become your class in the gameActor
: to make it composable across themAlso generally confusing things:
localStorage
docs and briefly mention ItemsHoldr as a wrapper around itScoring.ts
part of the tutorial explain TimeHandlr'sreturn true
&return false
Actor
from EightBittr vs. a separate module vs. a game's ownActor
groupHolder.groups.MyGroupName
'sMyGroupName
comes fromUserWrappr-Delayed
bundle needs to be built withyarn dist
to be used locallyAlso important coming-up-eventually work:
Additional Info
Got another FAQ? I'd love to hear it!
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