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Update NavMeshAreas.asset
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Added proper NavMeshAreas from the game so AI doesn't get stuck
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x753 authored Jan 19, 2024
1 parent d14a592 commit 0f6ef19
Showing 1 changed file with 35 additions and 33 deletions.
68 changes: 35 additions & 33 deletions ProjectSettings/NavMeshAreas.asset
Original file line number Diff line number Diff line change
Expand Up @@ -2,76 +2,76 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!126 &1
NavMeshProjectSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_ObjectHideFlags: 0
areas:
- name: Walkable
cost: 1
- name: Not Walkable
cost: 1
- name: Jump
cost: 2
- name:
cost: 1
- name:
- name: PlayerLineOfSight
cost: 1
- name: PlayerShip
cost: 1
- name:
- name: SmallSpace
cost: 1
- name:
- name: MediumSpace
cost: 1
- name:
- name: Climb
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
- name:
- name:
cost: 1
m_LastAgentTypeID: -887442657
m_Settings:
- serializedVersion: 2
- serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
Expand All @@ -84,7 +84,9 @@ NavMeshProjectSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_SettingNames:
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