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Merge pull request #2 from ChrisFeline/patch-1
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Correct Layer Matrix & Physics Settings
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EvaisaDev authored Jan 6, 2024
2 parents de271b1 + ed48f3a commit d14a592
Showing 1 changed file with 13 additions and 10 deletions.
23 changes: 13 additions & 10 deletions ProjectSettings/DynamicsManager.asset
Original file line number Diff line number Diff line change
Expand Up @@ -3,24 +3,26 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 13
m_Gravity: {x: 0, y: -9.81, z: 0}
serializedVersion: 14
m_Gravity: {x: 0, y: -32, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_DefaultSolverIterations: 16
m_DefaultSolverVelocityIterations: 2
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_LayerCollisionMatrix: ff7bbbf7ff7bbbf7ff7bbbf7372babf3ff7bbbf7ff7bbbf7f76babf7f77bbbf7ff7bbbf7ff7babf7000000f4ff7bbbf7b77babf7ff7bbbf7f73b00f7000000f7ff3bbbf7ff3bbbf70000a8f7ff3baff7b729b3f3ff3bbff7000080f7ff3bfff7fffbfff7fffbfff7f7ffeff7000000f0ffffffffffffffffffffffffffffffff
m_SimulationMode: 0
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 0
m_ReuseCollisionCallbacks: 1
m_InvokeCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
Expand All @@ -32,5 +34,6 @@ PhysicsManager:
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_ImprovedPatchFriction: 0
m_SolverType: 0
m_DefaultMaxAngularSpeed: 50
m_DefaultMaxAngularSpeed: 7

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