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Incorporate Ludusavi manifest #107
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DavidDeSimone
commented
Apr 17, 2023
core/game_record_manager.go
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func (grm *GameRecordManagerImpl) CommitCustomGameRecords() error { | ||
grm.mu.Lock() | ||
defer grm.mu.Unlock() | ||
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data, err := yaml.Marshal(grm.gameRecords) | ||
if err != nil { | ||
return err | ||
} | ||
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err = os.WriteFile(grm.manifestLocation, data, os.ModePerm) | ||
if err != nil { | ||
return err | ||
} | ||
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return nil | ||
} |
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Needs to store this as binary, not yaml
DavidDeSimone
commented
Apr 17, 2023
core/game_record_manager.go
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238
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func (grm *GameRecordManagerImpl) RefreshManifestFromDisk() error { | ||
grm.mu.Lock() | ||
defer grm.mu.Unlock() | ||
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data, err := os.ReadFile(grm.manifestLocation) | ||
if err != nil { | ||
return err | ||
} | ||
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err = yaml.Unmarshal(data, &grm.gameRecords) | ||
if err != nil { | ||
return err | ||
} | ||
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return nil | ||
} |
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Needs to read binary, not yml
DavidDeSimone
changed the title
[Draft] Incorporate Ludusavi manifest
Incorporate Ludusavi manifest
Apr 23, 2023
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This is a draft PR for adding support for the Ludusavi manifest. This will add over 46,000 (!!!) game definitions available on the app. This will have the ability to update in real time as the manifest updates.