Mark more shaders for building #1775
Open
+18
−13
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This gets creep and heat haze that we were missing.
The one that's left that I know of is the human buildable construction shader. For that one we could do something in the cgame: either render it, or create a fake skin file that would trigger the shader to be built for models.
One more place we should probably look is in the alt shaders. Those correspond to
when
keywords in the shader text. I haven't done those yet since we don't seem to have any that trigger new permutations.