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Insights: DaemonEngine/Daemon
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6 Pull requests merged by 3 people
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Fix dummy gamelogic for 0.56 branch
#1774 merged
Aug 29, 2025 -
Fix vid_restart broken by glconfig change
#1773 merged
Aug 26, 2025 -
Clean-up unused glConfig
#1769 merged
Aug 25, 2025 -
NUKE glconfig_t, use WindowConfig instead
#1753 merged
Aug 25, 2025 -
Implement stacktraces in Sys::Drop()/Error()
#1741 merged
Aug 23, 2025 -
report game version in userinfo
#1767 merged
Aug 23, 2025
4 Pull requests opened by 1 person
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Improve R_RemapShader behavior
#1768 opened
Aug 23, 2025 -
Mark more shaders for building
#1775 opened
Aug 27, 2025 -
Add r_materialSeparatePerShader to debug material merging
#1776 opened
Aug 29, 2025 -
Fix material system uniform SSBO struct packing
#1777 opened
Aug 29, 2025
5 Issues closed by 2 people
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Missing surface with GPU frustum culling on atcshd
#1669 closed
Aug 26, 2025 -
sRGB lightmap
#243 closed
Aug 26, 2025 -
segfault on vid_restart, dll unloading issue affecting Linux too?
#584 closed
Aug 26, 2025 -
glconfig is zeroed out after a vid_restart
#1770 closed
Aug 26, 2025 -
modifying glconfig_t breaks engine/gamecode compatibility
#517 closed
Aug 25, 2025
4 Issues opened by 1 person
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Appearance of non-rendered portals
#1779 opened
Aug 29, 2025 -
Crash on Pulse with nocull + novis
#1778 opened
Aug 29, 2025 -
Play music across cgame restarts
#1772 opened
Aug 25, 2025 -
Sounds are never reloaded or freed
#1771 opened
Aug 25, 2025
24 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Fix badly architectured audio file reads
#1747 commented on
Aug 25, 2025 • 6 new comments -
Implement some sound priorities
#1760 commented on
Aug 24, 2025 • 0 new comments -
Allow multiple sounds per entity
#1758 commented on
Aug 24, 2025 • 0 new comments -
Fix looping sounds
#1756 commented on
Aug 24, 2025 • 0 new comments -
Optionally write source location for logs
#1742 commented on
Aug 26, 2025 • 0 new comments -
WIP: Move most skeleton stuff to engine
#1489 commented on
Aug 24, 2025 • 0 new comments -
external_deps: revamp lib build, add cmake and configure wrapper, update lib feature disablement, update lib versions
#1433 commented on
Aug 28, 2025 • 0 new comments -
Move some skeleton building to cgame, batch IPC
#1386 commented on
Aug 24, 2025 • 0 new comments -
cg_api: implement `trap_BatchGetUserCmds` to fetch an array of command backups in one call
#848 commented on
Aug 24, 2025 • 0 new comments -
forbid the autodownload of `unvanquished` dpk
#168 commented on
Aug 29, 2025 • 0 new comments -
(r_smp) Crash when running Pulse on Material system
#1647 commented on
Aug 29, 2025 • 0 new comments -
Relief mapping doesn't work when the material system is used
#1696 commented on
Aug 29, 2025 • 0 new comments -
Why is `shader.sort` a float instead of a `shaderType_t` enum?
#702 commented on
Aug 27, 2025 • 0 new comments -
Browsing servers when hosting a game does not work
#333 commented on
Aug 26, 2025 • 0 new comments -
Demo recording with dpkdir does not store package names
#615 commented on
Aug 26, 2025 • 0 new comments -
When loading a demo while a map is loaded, VFS isn't reloaded meaning the map for the demo is not found
#598 commented on
Aug 26, 2025 • 0 new comments -
`grep` only works on daemon, not daemonded
#604 commented on
Aug 26, 2025 • 0 new comments -
IPC: Unsound handling of bools
#148 commented on
Aug 26, 2025 • 0 new comments -
Passing through seemingly solid patches (geometry leak)
#1307 commented on
Aug 26, 2025 • 0 new comments -
drop the `Vec` API
#787 commented on
Aug 26, 2025 • 0 new comments -
Optimize tracing by removing redundant BSP brush planes at load time?
#1615 commented on
Aug 26, 2025 • 0 new comments -
Map loading is done in 3 different places
#1387 commented on
Aug 26, 2025 • 0 new comments -
Parabolic trace
#940 commented on
Aug 26, 2025 • 0 new comments -
make audio switchable on/off at start/build-time
#797 commented on
Aug 25, 2025 • 0 new comments