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Requires #1652 because it has some other fixes in this area, I didn't test this pr without those.
Apparently, q3map2 sometimes produces garbage values for lightmap uvs in vertices, like nan or just garbage like -1e38 which later turns into inf in patch meshes. Most of these don't use the lightmapping shader, however from my testing some do.
This fixes a crash in
MergeDuplicateVertices()
, which was happening because of these garbages values, since they always compare as false.