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WIP: implement colorspace support (sRGB, etc.) #1543
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5a69ab9
renderer: implement sRGB in GLSL
illwieckz 7185768
bikeshedding
illwieckz 4e7a536
always linearize lightgrid before interpolation, this is correct
illwieckz 733510e
rgbgen
illwieckz 6091a26
specularSRGB
illwieckz 0c2a69c
linearize rim-lighting when needed
illwieckz ca24133
disable bloom when not linear computation
illwieckz d4711ea
srgb u_LinearizeTexture - use normal bitwise ops
slipher cdd8757
fixup: remove now-useless comment
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As I said in #1034, this should go into
u_ColorModulateColorGen
, instead of creating multiple bit-fields.Uh oh!
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Yep, I can investigate that later, I'm currently focusing on getting everything rendering correctly first (this patch was started 6 years ago, so other things in engine have changed, it's possible to port that code to other mechanisms).