Open
Description
Steps to reproduce:
- add or trigger
Sys::Drop
in voidCL_ParseGamestate
, so that the the vm will crash - try starting unvanquished many time,
/dev/shm
will fill up (if that's where your shared memory is). - you will get a message like this:
Warn: SV_LocateGameData: Shared memory region too small
./dev/shm
is too full.