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Daemon doesn't cleanup shared mem correctly on failed (c?)game load #735

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@necessarily-equal

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@necessarily-equal

Steps to reproduce:

  1. add or trigger Sys::Drop in void CL_ParseGamestate, so that the the vm will crash
  2. try starting unvanquished many time, /dev/shm will fill up (if that's where your shared memory is).
  3. you will get a message like this: Warn: SV_LocateGameData: Shared memory region too small. /dev/shm is too full.

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