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I did some test by doing random modification in GLSL code like multiplying red component by 2 and I can tell the GLSL shader is indeed contributing to the display, and that before the early per-pixel discard/return for irrelevant pixel, it properly selects the pixels to operate on, but in the end, the FXAA effect is not seen.
Related cvar to enable the feature: r_FXAA (boolean), vid_restart has to be called. See also Video tab in Graphics options (tweak related FXAA option and then click Apply button).
I don't know if that should be working outside of rendering of maps, so better load a map and see at edges of a corner in the map. The aliasing should look altered (I don't know how).
Activity
illwieckz commentedon Oct 12, 2021
Related cvar to enable the feature:
r_FXAA(boolean),vid_restarthas to be called. See also Video tab in Graphics options (tweak related FXAA option and then click Apply button).I don't know if that should be working outside of rendering of maps, so better load a map and see at edges of a corner in the map. The aliasing should look altered (I don't know how).
illwieckz commentedon Mar 19, 2026
Fixed by: