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FXAA antialiasing is not working on my end #533

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@illwieckz

I did some test by doing random modification in GLSL code like multiplying red component by 2 and I can tell the GLSL shader is indeed contributing to the display, and that before the early per-pixel discard/return for irrelevant pixel, it properly selects the pixels to operate on, but in the end, the FXAA effect is not seen.

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  1. illwieckz commented on Oct 12, 2021

    @illwieckz
    MemberAuthor

    Related cvar to enable the feature: r_FXAA (boolean), vid_restart has to be called. See also Video tab in Graphics options (tweak related FXAA option and then click Apply button).

    I don't know if that should be working outside of rendering of maps, so better load a map and see at edges of a corner in the map. The aliasing should look altered (I don't know how).

  2. illwieckz commented on Mar 19, 2026

    @illwieckz
    MemberAuthor
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