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“could not load OpenGL subsystem” bug with Nvidia when running a non-release build #474

@illwieckz

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@illwieckz

I usually build the game on my workstation running Ubuntu 20.04 (no Nvidia stuff on it, at all), then run the game on various hosts with an Ubuntu 20.04 running on an USB key. Usually, I rsync my build and run it, but while testing 473 I went into troubles…

On the USB key, running Nvidia driver, I got this:

`^3Warn: GLW_StartOpenGL() - could not load OpenGL subsystem: Missing GL version

One thing to notice is that, if I'm right, I was running the old 340 driver on old 5.4 kernel.

I then rebuilt the game from the system on the USB key, got the same error.

At the same time the 0.52 release build works on this system.

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