Redot Engine is a cross-platform game engine for creating 2D and 3D games. It offers a set of tools to simplify game development. Games can be exported to desktop (Linux, macOS, Windows), mobile (Android, iOS), web, and consoles.
Official binaries for the Redot editor and the export templates will be found on the Redot website once it's set up and on the GitHub page until then.
For the time being, see the official Redot docs for compilation instructions for every supported platform.
Redot is not only an engine but an ever-growing community of users and engine developers. Please visit our Discord server!
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
Follow Redot on X/Twitter!
The class reference is accessible from the Redot editor.
Looking to try out new features that aren't backwards compatible with Godot, or would you like to create new features for Redot Engine that can't be added here due to compatibility issues?
Meet us over at ReX Where we test new ideas and improve the engine in ways not currently possible here in the core repo.