ReX Engine is a cross-platform game engine for creating 2D and 3D games. It offers a set of tools to simplify game development. Games can be exported to desktop (Linux, macOS, Windows), mobile (Android, iOS), web, and consoles.
Official binaries for the ReX editor and the export templates will be found on the Redot website once it's set up and on the GitHub page until then.
For the time being, see the official Redot docs for compilation instructions for every supported platform.
Redot is not only an engine but an ever-growing community of users and engine developers. Please visit our Discord server!
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
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The class reference is accessible from the ReX editor.
Looking for a stable engine you can bring your current Godot projects over to? Checkout the Redot Engine Repo where we strive to maintain compatibility with current Godot versions while fixing bugs and making improvements that won't break your current projects.