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Releases: CrystalFerrai/Ue4Export

4.1.0

29 Sep 00:12
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Assets exported as text now serialize directly to file instead serializing to a string and then writing. This provides shorter export times and allows writing very large assets that would previously fail to serialize.

4.0.0

07 Jul 22:05
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This version now fully supports UE5 games.

  • New required command line parameter for specifying the engine version the game was built with.
  • New optional --mappings parameter for supplying a usmap file for the game. Required to get good output from UE5 games.
  • Now searches subdirectories for assets instead of only the top level passed in directory. This can be overridden using the --no-subdirs parameter.

3.0.1

30 Jun 16:37
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  • Fixed missing DLLs in release
  • Fixed uninitialized Zlib

3.0.0

29 Jun 13:54
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  • Added [Auto] export format, which is the new default. See readme for details.
  • Texture exporter now removes redundancy in file names. MyTexture.png instead of MyTexture.MyTexture.png.
  • New command line option --mix-output to prevent clearing output before export.
  • New command line options --quiet and --silent to reduce log verbosity.
  • Removed deprecated [Json] export format which was just an alias for [Text].

2.5.0

27 Jun 18:56
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As of this version, you will need to install the .net 8 runtime instead of .net 6.

  • Added support for UE5 games by updating CUE4Parse library.
  • Added support for encrypted pak files.
  • Added support for Oodle compression.

The version in the file properties still says 2.4.0 because I forgot to update it.

2.4.0

31 Aug 07:31
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  • Added linear to srgb color conversion to texture exports when the source texture is stored as linear.
  • Fixed a bug where specifying multiple export types in a single header would only process one of the types.

2.3.2

22 May 09:24
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  • Fix directory not found error when exporting textures

2.3.1

22 May 09:13
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  • Fix incorrect output message

2.3.0

22 May 07:05
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  • The "Json" export format has been renamed to "Text" to better represent what it does.
  • Added support for more file types when exporting as "Raw".
  • Fix: Do not change the file extension to json when exporting plain text assets as "Text".

(All previous releases have been removed - due to reasons - but can still be obtained as source via tags in the repo.)