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Updated readme for version 2.3.0
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Crystal authored and Crystal committed May 22, 2022
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6 changes: 3 additions & 3 deletions readme.md
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Expand Up @@ -22,7 +22,7 @@ MyGame/Content/Maps/Map1/Map1
MyGame/Content/BP/SomeSystem/SomeBP
```

By default, assets are exported as Json. You can choose to export raw assets (.uasset files) instead by placing a `[Raw]` header above a list of assets. You can switch back to Json using a `[Json]`. Using `[Texture]` will export all texture from an asset. You can also combine multiple export types by comma separating them, such as `[Raw,Texture].
By default, assets are exported as text. You can choose to export assets in their native format instead by placing a `[Raw]` header above a list of assets. You can switch back to text using a `[Text]` header. Using `[Texture]` will export all texture from an asset. You can also combine multiple export types by comma separating them, such as `[Raw,Texture]`.

Lines that start with `#` are comments which are ignored by the program.

Expand All @@ -36,15 +36,15 @@ Here is a more complex asset list example.
# Export all assets within a directory (including subdirectories)
MyGame/Content/Maps/Map1/*
[Json]
[Text]
MyGame/Content/BP/SomeSystem/SomeBP.uasset
[Texture]
# Export all assets in a directory as textures
MyGame/Content/UI/Icons/*
# Export the following assets as both Raw and Json
[Raw,Json]
[Raw,Text]
MyGame/Content/UI/Component/MyButton
```

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