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[Enhancement] Harvester drive too far into its pocket, so the unloader have to drive forward too much and hits the fruit. #3536

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rohne83 opened this issue Oct 16, 2024 · 3 comments
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enhancement New feature or request
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@rohne83
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rohne83 commented Oct 16, 2024

READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki

Steps to reproduce
Run combine on first headland lane, let it get full to create a pocket.

Actual behavior
The pocket creation is much worse now than it was with 7.4.1.3 and earlier versions.

  1. Pocket is very short so that unloader hardly fits next to the combine. In earlier versions combine stood in the pocket further too the back (see screenshot 1). This might especially be problematic when AD is used for the unloader.
  2. When driving back into the lane after unloading, the combine uses too narrow turns, resulting in fruit being left unharvested. In Screenshot 2 this is for 10.8m header, but saw the same also for 12.3m header

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots

  1. pocket very short:
    fsScreen_2024_10_16_19_09_46

  2. fruit left when driving back:
    fsScreen_2024_10_16_19_10_33

Courseplay version
Version used: 7.4.2.4

Log
not sure whether needed, but still here it is:
log.txt

Map
Elmcreek

Vehicles/ implements involved
Which vehicle or implement?
Mod yes/no ?
Lexion 8900-5300 pack from modhub
Any tractor with auger wagon

Relevant script mods
n/a

@rohne83 rohne83 added the bug Something isn't working label Oct 16, 2024
@Tensuko
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Tensuko commented Oct 16, 2024

Lol now I know what you talk about.... the part where the unlaoder will hit the fruit again (thats not the pocket).

Well that is definitly not a bug.

But can check if we can enhance this.
We wanted to make sure the longer harvester are straight.

I will have a look what I can change on that.

@Tensuko Tensuko added enhancement New feature or request and removed bug Something isn't working labels Oct 16, 2024
@Tensuko Tensuko changed the title [BUG_SP] Combine pocket creation issues [Enhancement] Harvester drive too far into its pocket, so the unloader have to drive forward too much and hits the fruit. Oct 16, 2024
@Tensuko Tensuko added this to the 7.4.2.5 milestone Oct 16, 2024
@Tensuko Tensuko closed this as completed Oct 16, 2024
@rohne83
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rohne83 commented Oct 17, 2024

That was quick, cool. Not to forget the 2nd point please. But I think if combine stands further back it will also drive back to its lane a few meters back, and thus not risking to leave crops unharvested.

@Tensuko
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Tensuko commented Oct 17, 2024

He won't miss crops now. Load Main and test.

@Tensuko Tensuko modified the milestones: 7.4.2.5, 7.5.0.0 Oct 18, 2024
Tensuko added a commit that referenced this issue Oct 26, 2024
- Enhanced sharp corner detection when round corners is set to zero. #3384
- Better pocket handling with the new generator. #3536
- Fix for #3552
- Fix for #3540
- Fix for #3557
- Removed multitool option for vineyards. Fixing this is too complex and will be addressed later in FS25 #3550
- Some improvements for refill feature.
- Added changelog for the modhub update.
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