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Improving Dewulf equipment [if possible] #2972
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This is a rather long process but we have that on TODO. |
Good to hear. Thanks for the reply. |
Hi, |
Wont do that. |
and i have problem when pipe on Dewulf ZKIVSE is too low any fix? |
Wait for next release. |
ZKIVSE is now supported, however, don't use too high Trailers. |
- Towed dewulff harvester, that constantly need an unloader, are now calling an unloader. (last improvement for #2972 ) - Hawe SUW 5000 is now working correctly as an overloader wagon. #3198 - Bale collecting use the same return to target before hand over to AD like combine unloader. #3247 - Pathfinder improvements and fixes for #3242 - Fix for #3265 - Fix for #3273 - Shovel position is slightly tilted down and finer hight adjustment (0.05 steps). This should help with some silage silos are not getting empty. Known Issue: Job selecting is still bugged in MP ( #3233 ) and will get a new Release as soon as we have a fix for it. We just don't want you to wait longer for the other fixes so we push this one for now.
First of all, i love your work. I am very grateful for the time you invest in this without this mod i would care much less about FS as i do.
I am aware you might have run into this and you might be working on this. This is my feedback of the function of Courseplay (CP) + Autodrive (AD) in combination with the Harvesters, that are part of the "premium" DLC. And yes iknow, that you can't change anything, when AD is the culprit.
General note: Consider this more of a Feedback, what i ran into using the new Premium DLC. All harvesters had their working width and offset adjusted , the generated course was "spiral & no headlands"
Dewulf P3CL Profi & GCCI
Both work up to the unloading.
Dewulf P3K Profi & GKIIS
CP knows how they work, once the tool distances are set up correctly. The default position of the pipes are not ideal, especially on the P3K. When used in combination with an AD, the Unloader does not drive up far enough to toggle the unloading. (Maybe this is due to the default pipe positions, but it did not look like that on the GKIIS).
Dewulf GBC
The harvesting itself works, after width and offset are corrected. But there are 2 problems i ran into, which might be adjusted on the CP side.
Dewulf ZKIVSE
This harvester stops early, when closing the field edge. About 2 - 3 meters of veggies remain, when it send the unloader away to engage the turn, but since it wont drive unless an unloader is close, the harvester stops. [i can work around this by removing a headland] The default "pipe" position is fairly low, which makes moste medium sized tractors not somewhat problematic. Like with the other bunkerless harvesters in the DLC, the Unloader doesn't drive up far enough, but in this case it is just enough.
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