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Delete, Delete in range and Move implemented #42
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Original file line number | Diff line number | Diff line change |
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@@ -13,11 +13,12 @@ class Point { | |
} | ||
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class Rectangle { | ||
constructor(x, y, w, h) { | ||
constructor(x, y, w, h, data) { | ||
this.x = x; | ||
this.y = y; | ||
this.w = w; | ||
this.h = h; | ||
this.userData = data; | ||
} | ||
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get left() { | ||
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@@ -276,10 +277,88 @@ class QuadTree { | |
this.southwest.query(range, found); | ||
this.southeast.query(range, found); | ||
} | ||
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return found; | ||
} | ||
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delete(range,id) { | ||
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if (!range.intersects(this.boundary)) { | ||
return | ||
} | ||
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for( var i = 0; i < this.points.length; i++ ){ | ||
var p = this.points[i] | ||
if (range.contains(p)) { | ||
if(p.userData.id == id){ | ||
this.points.splice(i,1); | ||
} | ||
} | ||
} | ||
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if (this.divided) { | ||
this.northwest.delete(range, id); | ||
this.northeast.delete(range, id); | ||
this.southwest.delete(range, id); | ||
this.southeast.delete(range, id); | ||
} | ||
} | ||
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movePoint(range,id,x,y) { | ||
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if (!range.intersects(this.boundary)) { | ||
return | ||
} | ||
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for( var i = 0; i < this.points.length; i++ ){ | ||
var p = this.points[i] | ||
if (range.contains(p)) { | ||
if(p.userData.id == id){ | ||
this.points[i].x = x; | ||
this.points[i].y = y; | ||
} | ||
} | ||
} | ||
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if (this.divided) { | ||
this.northwest.movePoint(range,id,x,y); | ||
this.northeast.movePoint(range,id,x,y); | ||
this.southwest.movePoint(range,id,x,y); | ||
this.southeast.movePoint(range,id,x,y); | ||
} | ||
} | ||
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deleteInRange(range) { | ||
//Index of what needs to be deleted | ||
var deleteArray = []; | ||
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for( var i = 0; i < this.points.length; i++ ){ | ||
var p = this.points[i] | ||
if (range.contains(p)) { | ||
deleteArray.push(i) | ||
} | ||
} | ||
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//When deleted all index change , so the delta fix it | ||
var delta = 0 | ||
for(var i = 0; i < deleteArray.length; i++){ | ||
this.points.splice(i-delta,1); | ||
delta++ | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. One approach I like for deleting from an array is to loop backwards thru an array to get around the index changes. Just a tip! There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I had a recommendation to simplify this a bit by running backwards thru the array: for( var i = this.points.length; i--;){
var p = this.points[i];
if (range.contains(p)) {
this.points.splice(i, 1);
}
} With ES6 we can now try to use a filter, which might be cleaner and faster! |
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if (this.divided) { | ||
this.northwest.deleteInRange(range); | ||
this.northeast.deleteInRange(range); | ||
this.southwest.deleteInRange(range); | ||
this.southeast.deleteInRange(range); | ||
} | ||
} | ||
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closest(point, count, maxDistance) { | ||
if (typeof point === "undefined") { | ||
throw TypeError("Method 'closest' needs a point"); | ||
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It looks like below you're using the
userData
of each Point to store an id. IsuserData
on a Rectangle part of it that I didn't see?There was a problem hiding this comment.
Choose a reason for hiding this comment
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I think this just needs to be removed because it's not being used in the code that I can see.