Fixed randomization of monster special attack cooldown during monster generation and loading of save #67022
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Summary
None
Purpose of change
Fix #64907
Describe the solution
When a monster is first generated, the special attack cooldown uses the JSON defined value. When loading save, the values are also not being randomized in a range.
Describe alternatives you've considered
Testing
Special attack cooldown was tested before and after loading the save and the results met expectations.
Picture 1 shows that when a monster is first generated, zombie launched an attack.The cooldown time for special attacks is correct.
Picture 2 shows that after loading the save, zombie launched an attack.The cooldown time for monster special attacks is correct.
Additional context