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Nested Recipes - All Batteries #60199
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I see no reason to nest batteries so much. Single category would work better. |
May be not a single category, but having a menu with just 2 items (and unlikely to ever grow a third) is just adding to already tedious menus in game. Even on small android screens you can see about 14 items in crafting screen before needing to scroll and category count in single digits seems reasonable to have in a single menu |
i too feel this is going a bit too excessive. the nesting feature has merit for de-cluttering the base list, but multiple layers deep is unnecessary and just adds more navigation overhead. i would probably have a small number of base entries in the main list with a number of entries in them that don't nest further |
I wouldn't nest the categories any deeper than "Rechargeable" and "Disposable," myself. Even that might be more needless clicking than just "Batteries" as the base and only category. There aren't that many batteries, after all. |
Thank you for the feedback! I've adjusted the nesting accordingly and hope this makes it feel less clunky! |
* Hide parts.json recipes * Hide battery recipes toolmod.json * Update parts.json * Update toolmod.json * hide recipes power_supplies.json * Update nested.json * fin * lint or die * implement feedback
Summary
Interface "Nested Recipes - All Batteries"
Purpose of change
Nest batteries, you get the drill by now.
Describe the solution
Add necessary json.
Division is:
Batteries -> Categories -> Item
Describe alternatives you've considered
AHHHHHHH
Testing
Additional context