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Unhardcode bio_memory, add several enchantments #47656

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Jul 10, 2021
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Ramza13 committed Jul 9, 2021
commit 0c0571ad446210120994528d68c7de4385775fba
8 changes: 4 additions & 4 deletions doc/MAGIC.md
Original file line number Diff line number Diff line change
Expand Up @@ -511,10 +511,10 @@ Effects for the character that has the enchantment:
* EFFECTIVE_HEALTH_MOD : If this is anything other than zero(which it defaults to) you will use it instead of your actual health mod
* MOD_HEALTH : If this is anything other than zero(which it defaults to) you will to mod your health to a max/min of MOD_HEALTH_CAP every half hour
* MOD_HEALTH_CAP : If this is anything other than zero(which it defaults to) you will cap your MOD_HEALTH gain/loss at this every half hour
* MAP_MEMORY
* READING_EXP
* SKILL_RUST_RESIST
* LEARNING_FOCUS
* MAP_MEMORY : How many map tiles you can remember.
* READING_EXP : Changes the minimum you learn from each reading increment.
* SKILL_RUST_RESIST : Chance out of 100 to resist skill rust.
* LEARNING_FOCUS : Amount of bonus focus you have for learning purposes.
* ARMOR_BASH
* ARMOR_CUT
* ARMOR_STAB
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