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Issues list

Two effect_type with the same id are not detected Mechanics: Effects / Skills / Stats Effects / Skills / Stats (S2 - Confirmed) Bug that's been confirmed to exist
#78226 opened Nov 28, 2024 by RedMisao
It's impossible to get on a horse after you've climbed down from it. [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Effects / Skills / Stats Effects / Skills / Stats Monsters Monsters both friendly and unfriendly. (S2 - Confirmed) Bug that's been confirmed to exist
#73677 opened May 11, 2024 by IdleSol
Changing autolearn into "figuring it out" Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#73612 opened May 9, 2024 by I-am-Erk
Wasp venom effect application message keeps getting sent as long as the effect is active <Bug> This needs to be fixed Mechanics: Effects / Skills / Stats Effects / Skills / Stats (S2 - Confirmed) Bug that's been confirmed to exist
#72749 opened Mar 31, 2024 by Karol1223
Not all weakpoints should require dissections. Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#72450 opened Mar 17, 2024 by Aerin-of-the-Toast
Savant trait would benefit from specifying the skill it effects [C++] Changes (can be) made in C++. Previously named `Code` Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Mechanics: Effects / Skills / Stats Effects / Skills / Stats Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#71204 opened Jan 23, 2024 by MrHrulgin
Martial arts and proficiency Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#62964 opened Jan 2, 2023 by oosyrag
Make athletics improving while moving, fighting and etc Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#61967 opened Oct 28, 2022 by KHeket
Add vitamins as an energy source for spell infrastructure EOC: Effects On Condition Anything concerning Effects On Condition Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mechanics: Enchantments / Spells Enchantments and spells Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#60072 opened Aug 11, 2022 by Maleclypse
Make construction operations smoothly gated to skill Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Game: Mechanics Change Code that changes how major features work Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#60066 opened Aug 10, 2022 by I-am-Erk
Make vehicle modification skill operations smoothly gated to skill Game: Balance Balancing of (existing) in-game features. Game: Mechanics Change Code that changes how major features work Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P2 - High) High priority (for ex. important bugfixes) <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
#60065 opened Aug 10, 2022 by I-am-Erk
Improving muscle strain repetitive use mechanics Game: Balance Balancing of (existing) in-game features. Game: Mechanics Change Code that changes how major features work Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#59864 opened Aug 3, 2022 by I-am-Erk
Modeling muscle use through "strain" Game: Mechanics Change Code that changes how major features work Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#59862 opened Aug 3, 2022 by I-am-Erk
Yahaira 'Doomsday' Smalley needs at least rifles 2 to use this rail-mounted crossbow. x 3 Info / User Interface Game - player communication, menus, etc. Mechanics: Effects / Skills / Stats Effects / Skills / Stats NPC / Factions NPCs, AI, Speech, Factions, Ownership (S2 - Confirmed) Bug that's been confirmed to exist
#57830 opened May 21, 2022 by l29ah
Animal bites can give you tetanus and infections Mechanics: Effects / Skills / Stats Effects / Skills / Stats Monsters Monsters both friendly and unfriendly. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#56815 opened Apr 15, 2022 by NetSysFire
skill rust applies to actively exercised skills when training them is toggled off <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats
#56624 opened Apr 6, 2022 by esotericist
Masks do not prevent boomered blinding effect <Bug> This needs to be fixed Mechanics: Effects / Skills / Stats Effects / Skills / Stats
#56148 opened Mar 17, 2022 by ProjectileWaterfowl
Crafting recipes level up skill too fast <Bug> This needs to be fixed Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Mechanics: Effects / Skills / Stats Effects / Skills / Stats
#54708 opened Jan 23, 2022 by wapcaplet
Monsters need a flag to pulp zombie corpses Mechanics: Effects / Skills / Stats Effects / Skills / Stats Monsters Monsters both friendly and unfriendly. (P5 - Long-term) Long-term WIP, may stay on the list for a while.
#54017 opened Jan 3, 2022 by Maleclypse
Rebuilding focus and xp gain to a simpler (LOL) system. [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#53372 opened Dec 11, 2021 by I-am-Erk
Slightly more complex gib calculations [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#53267 opened Dec 7, 2021 by I-am-Erk
Effects with wrong flags will fail silently. <Bug> This needs to be fixed Code: Debug Debugging and troubleshooting the game, also includes the debug menu Mechanics: Effects / Skills / Stats Effects / Skills / Stats
#51456 opened Sep 7, 2021 by ifffrt
Unify effects to enchantments system <Enhancement / Feature> New features, or enhancements on existing Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mechanics: Enchantments / Spells Enchantments and spells (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#51307 opened Sep 2, 2021 by Maleclypse
HP of characters saved as a template gets reset to 60 <Bug> This needs to be fixed Character / World Generation Issues and enhancements concerning stages of creating a character or a world Mechanics: Effects / Skills / Stats Effects / Skills / Stats
#51128 opened Aug 27, 2021 by Venera3
Probably unintentional change on learning rate for PRED2 <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#50923 opened Aug 20, 2021 by MagratGarlick
ProTip! no:milestone will show everything without a milestone.