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Issues: CleverRaven/Cataclysm-DDA
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Issues list
Two Effects / Skills / Stats
(S2 - Confirmed)
Bug that's been confirmed to exist
effect_type
with the same id
are not detected
Mechanics: Effects / Skills / Stats
#78226
opened Nov 28, 2024 by
RedMisao
It's impossible to get on a horse after you've climbed down from it.
[C++]
Changes (can be) made in C++. Previously named `Code`
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Monsters
Monsters both friendly and unfriendly.
(S2 - Confirmed)
Bug that's been confirmed to exist
#73677
opened May 11, 2024 by
IdleSol
Changing autolearn into "figuring it out"
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#73612
opened May 9, 2024 by
I-am-Erk
Wasp venom effect application message keeps getting sent as long as the effect is active
<Bug>
This needs to be fixed
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(S2 - Confirmed)
Bug that's been confirmed to exist
#72749
opened Mar 31, 2024 by
Karol1223
Not all weakpoints should require dissections.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#72450
opened Mar 17, 2024 by
Aerin-of-the-Toast
Savant trait would benefit from specifying the skill it effects
[C++]
Changes (can be) made in C++. Previously named `Code`
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#71204
opened Jan 23, 2024 by
MrHrulgin
Martial arts and proficiency
Martial Arts
Arts, Techniques, weapons and anything touching martial arts.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#62964
opened Jan 2, 2023 by
oosyrag
Make athletics improving while moving, fighting and etc
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#61967
opened Oct 28, 2022 by
KHeket
Add vitamins as an energy source for spell infrastructure
EOC: Effects On Condition
Anything concerning Effects On Condition
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Mechanics: Enchantments / Spells
Enchantments and spells
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#60072
opened Aug 11, 2022 by
Maleclypse
Make construction operations smoothly gated to skill
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#60066
opened Aug 10, 2022 by
I-am-Erk
Make vehicle modification skill operations smoothly gated to skill
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P2 - High)
High priority (for ex. important bugfixes)
<Suggestion / Discussion>
Talk it out before implementing
Vehicles
Vehicles, parts, mechanics & interactions
#60065
opened Aug 10, 2022 by
I-am-Erk
Improving muscle strain repetitive use mechanics
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#59864
opened Aug 3, 2022 by
I-am-Erk
Modeling muscle use through "strain"
Game: Mechanics Change
Code that changes how major features work
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#59862
opened Aug 3, 2022 by
I-am-Erk
Yahaira 'Doomsday' Smalley needs at least rifles 2 to use this rail-mounted crossbow. x 3
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed)
Bug that's been confirmed to exist
#57830
opened May 21, 2022 by
l29ah
Animal bites can give you tetanus and infections
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Monsters
Monsters both friendly and unfriendly.
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#56815
opened Apr 15, 2022 by
NetSysFire
skill rust applies to actively exercised skills when training them is toggled off
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Good First Issue
This is a good first issue for a new contributor
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
#56624
opened Apr 6, 2022 by
esotericist
Masks do not prevent boomered blinding effect
<Bug>
This needs to be fixed
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
#56148
opened Mar 17, 2022 by
ProjectileWaterfowl
Crafting recipes level up skill too fast
<Bug>
This needs to be fixed
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
#54708
opened Jan 23, 2022 by
wapcaplet
Monsters need a flag to pulp zombie corpses
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Monsters
Monsters both friendly and unfriendly.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#54017
opened Jan 3, 2022 by
Maleclypse
Rebuilding focus and xp gain to a simpler (LOL) system.
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#53372
opened Dec 11, 2021 by
I-am-Erk
Slightly more complex gib calculations
[C++]
Changes (can be) made in C++. Previously named `Code`
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#53267
opened Dec 7, 2021 by
I-am-Erk
Effects with wrong flags will fail silently.
<Bug>
This needs to be fixed
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
#51456
opened Sep 7, 2021 by
ifffrt
Unify effects to enchantments system
<Enhancement / Feature>
New features, or enhancements on existing
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Mechanics: Enchantments / Spells
Enchantments and spells
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#51307
opened Sep 2, 2021 by
Maleclypse
HP of characters saved as a template gets reset to 60
<Bug>
This needs to be fixed
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
#51128
opened Aug 27, 2021 by
Venera3
Probably unintentional change on learning rate for PRED2
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
<Exploit>
Unintended interactions or behavior, usually breaking how the game is balanced
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#50923
opened Aug 20, 2021 by
MagratGarlick
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