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Description
Describe the bug
A character which gets exported out to a character template and then used as a preset character for a new one doesn't get their strength-based bonus HP on chargen.
Steps To Reproduce
- Create a new character with Self Aware and 8 STR
- Note 84 HP on all limbs
- Export the character to a template
- Start a new game and note all limbs defaulting to 60 HP
Expected behavior
Bonus HP being applied normally.
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0 2009
- Game Version: 0.F-1988-gad39bc06f0-dirty [32-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
The only code change on my branch is to monstergenerator.cpp
, hence -dirty. This may or may not have led me to slightly undertune a boss.
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