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typified stuff astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership Vehicles Vehicles, parts, mechanics & interactions
#78793 opened Dec 27, 2024 by PatrikLundell Loading…
Added test for morale check for ranged kill of unaware hostile bandit astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Debug Debugging and troubleshooting the game, also includes the debug menu Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions Mechanics: Character / Player Character / Player mechanics Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics
#78593 opened Dec 15, 2024 by Night-Pryanik Loading…
Prevent vehicles spawning inside others astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Vehicles Vehicles, parts, mechanics & interactions
#78406 opened Dec 7, 2024 by Procyonae Draft
npctrade: revisit price rules astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77961 opened Nov 18, 2024 by andrei8l Draft
2 tasks
Start making debug recipes for tests that can use them astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling [JSON] Changes (can be) made in JSON
#77749 opened Nov 11, 2024 by Maleclypse Loading…
[CR] feat: iOS build Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Build Issues regarding different builds and build environments Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77197 opened Oct 20, 2024 by sonphantrung Draft
Isekai astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Weather Rain, snow, portal storms and non-temperature environment NPC / Factions NPCs, AI, Speech, Factions, Ownership
#76955 opened Oct 11, 2024 by kevingranade Draft
E to eat food and a to activate it, no mixes astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#76920 opened Oct 9, 2024 by Fris0uman Draft
WIP hash and map tests astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#76162 opened Sep 3, 2024 by kevingranade Draft
Add octile distance for tripoints. astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions new contributor
#75964 opened Aug 26, 2024 by CLIDragon Draft
1 task
Remove legacy enum handling for and the extern list of field types astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Scenarios New Scenarios, balancing, bugs with scenarios Vehicles Vehicles, parts, mechanics & interactions
#74543 opened Jun 15, 2024 by Procyonae Loading…
Add a make flag to produce a seperate debug archive astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Build Issues regarding different builds and build environments Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions stale Closed for lack of activity, but still valid.
#74067 opened May 25, 2024 by kevingranade Loading…
Tests: guy != nullptr randomly failing <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
#73352 opened Apr 28, 2024 by NetSysFire
Remove legacy lab content. astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) (P5 - Long-term) Long-term WIP, may stay on the list for a while. Scenarios New Scenarios, balancing, bugs with scenarios
#73223 opened Apr 24, 2024 by kevingranade Draft
Random limb drying rate test failure Code: Tests Measurement, self-control, statistics, balancing. Limbs Limbs, mutable limbs, and code related to them. (S2 - Confirmed) Bug that's been confirmed to exist
#72917 opened Apr 8, 2024 by Brambor
Add 2 lane highways w/ infra for larger ones astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mods: Aftershock Anything to do with the Aftershock mod Mods: Backrooms Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Desert Region Anything relating to the Desert Region mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods: MA Massachussetts mod. Cata in one state Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods Issues related to mods or modding
#71822 opened Feb 18, 2024 by Procyonae Draft
Bad density test, but for crafting and disassembly Code: Tests Measurement, self-control, statistics, balancing. (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#70675 opened Jan 5, 2024 by GuardianDll
migrate map-size related constants to new file, unmagic related constants astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Player Faction Base / Camp All about the player faction base/camp/site Scenarios New Scenarios, balancing, bugs with scenarios Vehicles Vehicles, parts, mechanics & interactions
#69324 opened Nov 13, 2023 by esotericist Loading…
Weird CI bug Code: Tests Measurement, self-control, statistics, balancing. (S2 - Confirmed) Bug that's been confirmed to exist
#68749 opened Oct 19, 2023 by Maleclypse
CI Nested Mapgen RNG fail Code: Tests Measurement, self-control, statistics, balancing. (S2 - Confirmed) Bug that's been confirmed to exist
#68721 opened Oct 17, 2023 by Maleclypse
CI RNG Error for bandit camp mapgen Code: Tests Measurement, self-control, statistics, balancing. (S2 - Confirmed) Bug that's been confirmed to exist
#68719 opened Oct 17, 2023 by Maleclypse
Skip build tests in CI on docs-only PRs Code: Tests Measurement, self-control, statistics, balancing. (S2 - Confirmed) Bug that's been confirmed to exist <Suggestion / Discussion> Talk it out before implementing
#65106 opened Apr 16, 2023 by sparr
Improving the Test suite for enchantments Code: Tests Measurement, self-control, statistics, balancing. Mechanics: Enchantments / Spells Enchantments and spells (P5 - Long-term) Long-term WIP, may stay on the list for a while.
#62875 opened Dec 25, 2022 by Maleclypse
Item groups with type "distribution" lack proper consistency checks [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (S2 - Confirmed) Bug that's been confirmed to exist Spawn Creatures, items, vehicles, locations appearing on map
#62446 opened Nov 28, 2022 by mqrause
Debug tool: spawn requirements and craft Code: Debug Debugging and troubleshooting the game, also includes the debug menu Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing (P2 - High) High priority (for ex. important bugfixes) Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#60094 opened Aug 12, 2022 by I-am-Erk
ProTip! Updated in the last three days: updated:>2024-12-24.