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Tests: guy != nullptr
randomly failing
#73352
Labels
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Comments
NetSysFire
added
<Bug>
This needs to be fixed
Code: Tests
Measurement, self-control, statistics, balancing.
labels
Apr 28, 2024
https://github.com/CleverRaven/Cataclysm-DDA/actions/runs/8482270578/job/23241203488#step:17:697 |
Ahh, a possibility struck me. Cataclysm-DDA/tests/npc_test.cpp Lines 240 to 254 in f401475
The test case check_npc_movement is checking if NPC escapes from dangerous terrains. W/M is vehicle & acid with (follower/non-follower) NPC on it suggests that you need NPC to spawn in a car.Cataclysm-DDA/tests/npc_test.cpp Lines 484 to 491 in f401475
And it's repeating randomization to get a character vulnerable to acid. If i guess it right, it is a randomized character that is too big/tall to stay in the car? |
NetSysFire
added
[C++]
Changes (can be) made in C++. Previously named `Code`
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
labels
May 2, 2024
Closed
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Labels
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Describe the bug
In all listed cases are also some armor display tests failing and this may be related.
This specific random failure appears to be comparatively rare.
Unfortunately I lack the privileges in this repo to search through all workflow logs but I feel like I have seen this before. Can't prove it with additional links though.
Attach save file
Steps to reproduce
Expected behavior
guy != nullptr
Screenshots
No response
Versions and configuration
n/a
Additional context
No response
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