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Tomato standardisation?
<Bug>
This needs to be fixed
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Good First Issue
This is a good first issue for a new contributor
Items / Item Actions / Item Qualities
Items and how they work and interact
[JSON]
Changes (can be) made in JSON
#34068
opened Sep 16, 2019 by
baldamundo
feature expansion: innawoods, medieval portable structures
<Enhancement / Feature>
New features, or enhancements on existing
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#26302
opened Oct 18, 2018 by
overbo
Faction camp and mission companion issues and improvements
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
Player Faction Base / Camp
All about the player faction base/camp/site
#26341
opened Oct 21, 2018 by
mlangsdorf
Refugee center dialogue project
[JSON]
Changes (can be) made in JSON
Lore
Game lore, in-game communication. Also the Lore tab.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#30579
opened May 17, 2019 by
I-am-Erk
9 of 18 tasks
NPC starting quests mismatch with NPC traits
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Missions
Quests and missions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#27657
opened Jan 16, 2019 by
I-am-Erk
Replace martial arts books with dojo NPCs
[JSON]
Changes (can be) made in JSON
Lore
Game lore, in-game communication. Also the Lore tab.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#41359
opened Jun 16, 2020 by
I-am-Erk
Auditing guns & magazine volumes
Game: Balance
Balancing of (existing) in-game features.
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Organization
General development organization issues
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#37374
opened Jan 25, 2020 by
ghost
38 of 42 tasks
Magiclysm Attunements
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
Mods: Magiclysm
Anything to do with the Magiclysm mod
Organization
General development organization issues
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#45011
opened Oct 22, 2020 by
KorGgenT
20 of 67 tasks
Conditionally autolearned recipes
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#45204
opened Nov 1, 2020 by
I-am-Erk
Clarify battery type of vehicle and storage batteries
Items: Battery / UPS
Electric power management
[JSON]
Changes (can be) made in JSON
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Vehicles
Vehicles, parts, mechanics & interactions
#42902
opened Aug 13, 2020 by
I-am-Erk
Deprecate terrible "chance" and "prob" JSON attributes
[JSON]
Changes (can be) made in JSON
(P3 - Medium)
Medium (normal) priority
#36900
opened Jan 10, 2020 by
I-am-Erk
Ages_into for much better rotting and for a ton of dynamic items
[C++]
Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities
Items and how they work and interact
[JSON]
Changes (can be) made in JSON
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#37054
opened Jan 14, 2020 by
I-am-Erk
Obsolete legacy JSON
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Organization
General development organization issues
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#36110
opened Dec 14, 2019 by
ymber
6 of 7 tasks
Standardize unicode characters
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#40205
opened May 5, 2020 by
ymber
The json linter has broken wrapping behaviour
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
[JSON]
Changes (can be) made in JSON
(S2 - Confirmed)
Bug that's been confirmed to exist
#38007
opened Feb 14, 2020 by
imayhaveborkedit
'Red stone' can contain items
<Bug>
This needs to be fixed
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
#37969
opened Feb 12, 2020 by
Funguss
Relative to_hit bonus not applying.
<Bug>
This needs to be fixed
Items / Item Actions / Item Qualities
Items and how they work and interact
[JSON]
Changes (can be) made in JSON
#49071
opened May 29, 2021 by
Saicchi
Add death reactions to NPCs in the refugee center
[JSON]
Changes (can be) made in JSON
Missions
Quests and missions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P3 - Medium)
Medium (normal) priority
#51974
opened Sep 29, 2021 by
I-am-Erk
7 tasks
Free merchants merchandise update
<Enhancement / Feature>
New features, or enhancements on existing
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Missions
Quests and missions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#51320
opened Sep 2, 2021 by
I-am-Erk
Debug.log incorrect location of displayed error
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
[JSON]
Changes (can be) made in JSON
#51627
opened Sep 15, 2021 by
chrispikula
mod_tileset fails to load even if the current tileset ID is listed in compatibility section of mod_tileset file.
<Bug>
This needs to be fixed
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
SDL: Tiles / Sound
Tiles visual interface and sounds.
#51646
opened Sep 15, 2021 by
ProfoundDarkness
A lot of clothes can't be cut up and can't be disassembled.
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
<Suggestion / Discussion>
Talk it out before implementing
#47140
opened Jan 31, 2021 by
PaulBlay
[Aftershock] Super Autodoc is not set to spawn anywhere.
<Bug>
This needs to be fixed
Good First Issue
This is a good first issue for a new contributor
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
#47814
opened Mar 1, 2021 by
WatermelonsEverywhere
fungal zombie to scorched zombie
<Bug>
This needs to be fixed
[JSON]
Changes (can be) made in JSON
Monsters
Monsters both friendly and unfriendly.
#48438
opened Apr 9, 2021 by
robotic-gamer
Add non-electric soldering iron
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Good First Issue
This is a good first issue for a new contributor
Items / Item Actions / Item Qualities
Items and how they work and interact
[JSON]
Changes (can be) made in JSON
<Suggestion / Discussion>
Talk it out before implementing
#48391
opened Apr 6, 2021 by
Igryn
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