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Refugee center dialogue project #30579

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@I-am-Erk

Description

I am creating this as an Issue for the purposes of organizing what I need to do and adding it to the 0.E project, with the hopes of getting my bum in gear and finishing most of this off for 0.E

In the process, I am dearly hoping to recruit some other people to work on refugee center dialogue.

Is your feature request related to a problem? Please describe.
The refugee center is one of the first and therefore most important NPC contact points for the game, and for the forseeable future is likely to be the start point of much of the factional interactions. I have been working hard on it for a while but there is still a ton to do.

Describe the solution you'd like
There are several major groups of characters in the refugee center.

  1. The beggars: these are a collection of friends stuck in the lobby of the center. They are too frightened to leave, but not doing well there.
  • Implement beggars
  • Add the option to give the beggars food
  • Add a questline to recruit all four beggars besides Dino Dave
  • Add a questline to help Dino Dave get enough cardboard to complete his secret project
  1. The surface refugees: these are a sort of second class citizen among the free merchants, suitable to be taken into the center but not able to fit downstairs. They live a terrified life on the surface.
  • Add all the characters to the map with stub dialogue (I have to check if I've got them all, I think some are still missing
  • Add backstory dialogue to all the characters
  • Jenny Forcette: Complete a questline where she adds pneumatic turrets around the base
  • The Borichenkos: Complete a questline where you help Boris and Stan deal with the loss of their son
  • Fatima Al Jadir: Complete a questline where Fatima and the Borichenkos work together to build a wall of junk vehicles around the center
  • The Singhs: Complete a questline where you help the Singhs build a nondenominational chapel for the other refugees
  • Alonso Latour: Add the ability to purchase Alonso's affections in return for condoms
  • Draco Dune: Add the ability to bring Draco a guitar and have him and John Clemens start a little band
  • Rhyzaea Johnny: Once the zombie infestation is cleared, add a questline to get Rhyzaea setting up a counselling office in the empty section of the center
  • Vanessa Toby: Add the ability to buy a haircut from Vanessa
  • Dialogue and quests for the Nunez family, Uyen Tran, and Aleesha Seward pending.
  1. Free Merchant representatives
  • Add dialogue to free merchant representatives discussing the beggar situation and the refugees upstairs. Make sure it updates to the current situation.
  1. Old Guard representative
  • Add brief dialogue discussing the situation with the beggars
  • Add some small talk options about the state of the world, gated to game time
  1. Guards
  • Improve the Old Guard / Free Merchants quest to find a mole. Make it necessary to talk to the beggars and refugees about what they've seen and collect clues. Make it possible to accuse the wrong person. Make it possible to select the right person and, instead of killing them, use them as a contact to get in touch with the Hell's Raiders.

Additional context
I am not married to any of the Refugee plots, but I would like to finish the beggars myself. If anyone wants to help me with the Refugees, drop me a comment and we can discuss what to do.

I do not expect to complete this entire project for 0.E but I would like to get the beggars done and all the refugees in at least.

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LoreGame lore, in-game communication. Also the Lore tab.NPC / FactionsNPCs, AI, Speech, Factions, Ownership[JSON]Changes (can be) made in JSON

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