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Persistent invalid overmap special id after updating #68397

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@NetSysFire

Description

Describe the bug

Emits the following after updating from a ~Aug 20 build to one from yesterday. Does not go away after saving. Does not appear happen on a new character in a new world.

 DEBUG    : invalid overmap special id "Railroad Station"

 FUNCTION : const T& generic_factory<T>::obj(const string_id<T>&) const [with T = overmap_special]
 FILE     : src/generic_factory.h
 LINE     : 478
 VERSION  : d48717d

and

 DEBUG    : invalid overmap special id "railroad_city"

 FUNCTION : const T& generic_factory<T>::obj(const string_id<T>&) const [with T = overmap_special]
 FILE     : src/generic_factory.h
 LINE     : 478
 VERSION  : d48717d

Attach save file

Copper Canyon-trimmed.tar.gz

Steps to reproduce

  1. Load the save.

Expected behavior

No error.

@ZhilkinSerg added a railroads mod which replaced(?) the no railstations mod in #67713.
Maybe some migration stuff was missed?

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
  • Game Version: d48717d [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Slowdown Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

Additional context

No response

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    Help WantedNot particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!Map / MapgenOvermap, Mapgen, Map extras, Map display

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