Make refugee center guards move at the beginning of the back bay quest #65122
Labels
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
Lore
Game lore, in-game communication. Also the Lore tab.
Missions
Quests and missions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
There's an ongoing problem with the guards in the refugee center getting into the crossfire and dying when the player tries to clear the back bay. This is a lore problem, as they're terrified of going back there and should not wander in as soon as the player opens the door.
Solution you would like.
Now that we can move NPCs using eocs (link pr when I'm off my phone) we should run a quick update on mapgen to move the barricades on the doors into defensive lines, and reposition the guards there.
Ideally, we could also have them secure the area and lock the door after the player enters, and require you to ask them to let you out if you're overwhelmed or done. This would really play up the idea that they're more worried about the zombies than your safety... and would also limit your ability to kite the zombies all over the center.
Describe alternatives you have considered.
If we have the guards lock you in, we should add an airlock door setup, even if one of the doors is makeshift, so that you can't mess up the locking door by drawing zombies out.
Additional context
No response
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