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Issues list

Black line and artifact at the bottom of screen that does not get redrawn [C++] Changes (can be) made in C++. Previously named `Code` Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! ImGui Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S2 - Confirmed) Bug that's been confirmed to exist SDL: Tiles / Sound Tiles visual interface and sounds.
#77325 opened Oct 25, 2024 by NetSysFire
Playing with kilograms, the game wants 20 pounds of salt in mission log. Missions Quests and missions (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S2 - Confirmed) Bug that's been confirmed to exist
#74463 opened Jun 11, 2024 by Brambor
looks_like for monsters does not inherit the corpse sprite (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S2 - Confirmed) Bug that's been confirmed to exist SDL: Tiles / Sound Tiles visual interface and sounds.
#74017 opened May 23, 2024 by Karol1223
Something like the liquid_handler but for gases. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#73543 opened May 6, 2024 by osuphobia
Scent follows you through long-range teleports <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Code: Debug Debugging and troubleshooting the game, also includes the debug menu Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#72625 opened Mar 25, 2024 by NetSysFire
Overlays (especially scent) cause graphical overlap on default zoom level [C++] Changes (can be) made in C++. Previously named `Code` Code: Debug Debugging and troubleshooting the game, also includes the debug menu Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Info / User Interface Game - player communication, menus, etc. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S2 - Confirmed) Bug that's been confirmed to exist
#72623 opened Mar 25, 2024 by NetSysFire
Mutation design discussion/planning Game: Balance Balancing of (existing) in-game features. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#71048 opened Jan 18, 2024 by I-am-Erk
[Old Lab Removal] Repurpose Broken+Prototype Cyborg (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#70582 opened Jan 1, 2024 by Procyonae
Audit: Bash results Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items / Item Actions / Item Qualities Items and how they work and interact (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#70501 opened Dec 28, 2023 by I-am-Erk
Weight of some items are slightly larger in AIM compared to the examine window [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#69785 opened Nov 27, 2023 by CoroNaut
V list on the very first turn of a game can show you monsters you can not actually see [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Map Memory Performance issues, weird behavior, improvements to map memory feature (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S2 - Confirmed) Bug that's been confirmed to exist
#69532 opened Nov 19, 2023 by NetSysFire
Experienced Start scenario: Skip the early grind Game: Achievements / Conducts / Scores Player goals and how they are tracked. Game: Balance Balancing of (existing) in-game features. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#68632 opened Oct 13, 2023 by I-am-Erk
Merchant improvements: Large sales and item requests Items / Item Actions / Item Qualities Items and how they work and interact Missions Quests and missions NPC / Factions NPCs, AI, Speech, Factions, Ownership (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#68015 opened Sep 5, 2023 by I-am-Erk
New world spawn has far too long a road [C++] Changes (can be) made in C++. Previously named `Code` Map / Mapgen Overmap, Mapgen, Map extras, Map display (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S2 - Confirmed) Bug that's been confirmed to exist
#67427 opened Aug 4, 2023 by ilovehans10
Make examine_action assign multiple actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#65552 opened May 9, 2023 by GuardianDll
Crash when attempting to close the game and choosing Yes while a debug message is displayed <Crash / Freeze> Fatal bug that results in hangs or crashes. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S2 - Confirmed) Bug that's been confirmed to exist
#65244 opened Apr 22, 2023 by NetSysFire
Make refugee center guards move at the beginning of the back bay quest Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON Lore Game lore, in-game communication. Also the Lore tab. Missions Quests and missions NPC / Factions NPCs, AI, Speech, Factions, Ownership (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#65122 opened Apr 16, 2023 by I-am-Erk
Freshly dug shallow pits outside viewing range glitch Mechanics: Map Memory Performance issues, weird behavior, improvements to map memory feature (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S1 - Need confirmation) Report waiting on confirmation of reproducibility SDL: Tiles / Sound Tiles visual interface and sounds.
#64972 opened Apr 10, 2023 by NetSysFire
Monster special attacks' cooldown is randomised on first use <Bug> This needs to be fixed Monsters Monsters both friendly and unfriendly. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter (S2 - Confirmed) Bug that's been confirmed to exist
#64907 opened Apr 7, 2023 by ProAtWorkHere
Take zombification and rotting into account with mon_null in monster upgrades [C++] Changes (can be) made in C++. Previously named `Code` Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Monsters Monsters both friendly and unfriendly. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#64222 opened Mar 13, 2023 by NetSysFire
Allow scenarios to specify starting weather. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Mechanics: Weather Rain, snow, portal storms and non-temperature environment (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#63444 opened Feb 5, 2023 by DoctorBoomstick
Pauldrons and Shoulder guards Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#63005 opened Jan 5, 2023 by Daved27hundred
Martial arts and proficiency Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#62964 opened Jan 2, 2023 by oosyrag
Skill book variation organizing (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#62915 opened Dec 28, 2022 by GuardianDll
19 of 29 tasks
It should be possible to build car controls without welding. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
#62907 opened Dec 28, 2022 by NegInfinity
ProTip! Adding no:label will show everything without a label.