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GL SSAOUBO_Composite at UBO binding 4 is never bound by anything #147
assets/shaders/default_shader_gl.frag:151-156 (gated at :351); include/.../ConstantBuffer.hpp:272-278
No glBindBufferBase(..., 4, ...) exists anywhere in src/Graphics/OpenGL/, and SSAOCompositeGPUData
is never uploaded by the GL renderer. The shader's SSAO composite path is permanently inert.
Combined with finding #14 (GL deferred never initializes, taking CreateSSAOResources with it), SSAO is
entirely absent from OpenGL while the settings panel still offers the toggle.
Severity: visual (dead setting).
Found by a full audit of the graphics layer. Assessed severity: visual: silent no-op.
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