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Add AudioEngineV2 state playwright tests #16437

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316 changes: 316 additions & 0 deletions packages/tools/tests/test/audioV2/audioEngineV2.state.test.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,316 @@
import { Browser, expect, Page, test } from "@playwright/test";

import { getGlobalConfig } from "@tools/test-tools";

const ClickWaitTime = 5000;
const DefaultResumeOnPauseRetryInterval = 1000;
const StateChangeWaitTime = 500;
const StateWaitTime = 5000;

/**
* Evaluates the given script in a page's `onLoad` event handler and returns the audio engine's state.
* - The script should set the `window.audioEngineState` variable to the desired state.
* @param browser the browser instance
* @param onLoadScript the script to evaluate in the page's `onLoad` event handler
* @param click set to `true` to simulate a user gesture by clicking on the page, or set to a function that takes the page as an argument and performs the click(s)
* @returns a promise that resolves to the audio engine's state set on `window.audioEngineState` by the given onLoadScript
*/
async function evaluateStateTestScript(browser: Browser, onLoadScript: string, click: boolean | ((page: Page) => Promise<void>) = true): Promise<string> {
const context = await browser.newContext();

const page = await context.newPage();

await page.route("http://run.test/script.html", async (route) => {
route.fulfill({
status: 200,
contentType: "text/html",
body: `
<script src="${getGlobalConfig().baseUrl}/babylon.js"></script>
<script>
const onLoad = async () => {
${onLoadScript}
}
</script>
<body onLoad="onLoad()">
<div id="content" style="height: 100%"></div>
</body>
`,
});
});

await page.goto("http://run.test/script.html");

if (typeof click === "boolean") {
if (click) {
await page.click("#content");
}
} else if (typeof click === "function") {
await click(page);
}

await page.waitForFunction(() => (window as any).audioEngineState, { timeout: StateWaitTime });

const state = await page.evaluate(() => {
return (window as any).audioEngineState;
});

await page.close();

return state;
}

/**
* Notes:
* - Calls to `page.evaluate(...)` are considered a user gesture that unlocks the web audio context.
* - Firefox requires the `page.click` selector arg to have a leading `#` for id selectors.
* - Firefox requires the element selected for `page.click` to have a non-zero width and height.
*/

test('State should be "suspended" if no user gesture occurs', async ({ browser }) => {
const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync();

audioEngine.unlockAsync();

setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${StateChangeWaitTime});
`,
false
);

expect(state).toBe("suspended");
});

test('State should change to "running" on user gesture', async ({ browser }) => {
const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync();

document.addEventListener('click', async () => {
setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, 500);
});
`
);

expect(state).toBe("running");
});

test('State should change to "running" on user gesture after engine is paused', async ({ browser }) => {
const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync();

audioEngine.unlockAsync();

window.clickCount = 0;
document.addEventListener('click', async () => {
if (window.clickCount === 0) {
setTimeout(() => {
audioEngine.pauseAsync();
window.clickCount++;
}, ${StateChangeWaitTime});
} else {
setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${StateChangeWaitTime});
}
});
`,
async (page) => {
await page.click("#content");
await page.waitForFunction(() => (window as any).clickCount, { timeout: ClickWaitTime });

await page.click("#content");
await page.waitForFunction(() => (window as any).audioEngineState, { timeout: StateWaitTime });
}
);

expect(state).toBe("running");
});

test('State should be "suspended" if `resumeOnInteraction` option is `false` and user gesture occurs', async ({ browser }) => {
const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync({ resumeOnInteraction: false });

audioEngine.unlockAsync();

document.addEventListener('click', async () => {
setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${StateChangeWaitTime});
});
`
);

expect(state).toBe("suspended");
});

test('State should be "suspended" if `resumeOnInteraction` option is `false` and user gesture occurs after engine is paused', async ({ browser, browserName }) => {
const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync({ resumeOnInteraction: false });

audioEngine.unlockAsync();

window.clickCount = 0;
document.addEventListener('click', async () => {
if (window.clickCount === 0) {
setTimeout(() => {
audioEngine.pauseAsync();
window.clickCount++;
}, ${StateChangeWaitTime});
} else {
setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${StateChangeWaitTime});
}
});
`,
async (page) => {
await page.click("#content");
await page.waitForFunction(() => (window as any).clickCount, { timeout: ClickWaitTime });

await page.click("#content");
await page.waitForFunction(() => (window as any).audioEngineState, { timeout: StateWaitTime });
}
);

expect(state).toBe("suspended");
});

test("State should stay paused before default resume interval has elapsed when engine is unlocked then paused", async ({ browser }) => {
const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync();

audioEngine.unlockAsync();

document.addEventListener('click', async () => {
setTimeout(() => {
audioEngine.pauseAsync();

setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${StateChangeWaitTime});
}, ${StateChangeWaitTime});
});
`
);

expect(state).toBe("suspended");
});

test("State should automatically resume after default resume interval has elapsed when engine is unlocked then paused", async ({ browser }) => {
const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync();

audioEngine.unlockAsync();

document.addEventListener('click', async () => {
setTimeout(() => {
// Suspend the audio context directly to avoid calling AudioEngineV2.pause, which gets handled differently.
audioEngine._audioContext.suspend();

setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${DefaultResumeOnPauseRetryInterval + StateChangeWaitTime});
}, ${StateChangeWaitTime});
});
`
);

expect(state).toBe("running");
});

test("State should not automatically resume when `resumeOnPause` option is `false` after default resume interval has elapsed when engine is unlocked then paused", async ({
browser,
}) => {
const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync({ resumeOnPause: false });

audioEngine.unlockAsync();

document.addEventListener('click', async () => {
setTimeout(() => {
audioEngine.pauseAsync();

setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${DefaultResumeOnPauseRetryInterval + StateChangeWaitTime});
}, ${StateChangeWaitTime});
});
`
);

expect(state).toBe("suspended");
});

test("State should automatically resume when `resumeOnPauseRetryInterval` option is `2000` after 2 seconds have elapsed when engine is unlocked then paused", async ({
browser,
}) => {
const resumeOnPauseRetryInterval = 2000;

const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync({ resumeOnPauseRetryInterval: ${resumeOnPauseRetryInterval} });

audioEngine.unlockAsync();

document.addEventListener('click', async () => {
setTimeout(() => {
// Suspend the audio context directly to avoid calling AudioEngineV2.pause, which gets handled differently.
audioEngine._audioContext.suspend();

setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${resumeOnPauseRetryInterval + StateChangeWaitTime});
}, ${StateChangeWaitTime});
});
`
);

expect(state).toBe("running");
});

test("State should not automatically resume when `resumeOnPauseRetryInterval` option is `2000` after default resume interval has elapsed when engine is unlocked then paused", async ({
browser,
}) => {
const resumeOnPauseRetryInterval = 2000;

const state = await evaluateStateTestScript(
browser,
`
const audioEngine = await BABYLON.CreateAudioEngineAsync({ resumeOnPauseRetryInterval: ${resumeOnPauseRetryInterval} });

audioEngine.unlockAsync();

document.addEventListener('click', async () => {
setTimeout(() => {
audioEngine.pauseAsync();

setTimeout(() => {
window.audioEngineState = audioEngine.state;
}, ${resumeOnPauseRetryInterval + StateChangeWaitTime});
}, ${StateChangeWaitTime});
});
`
);

expect(state).toBe("suspended");
});
5 changes: 5 additions & 0 deletions playwright.config.ts
Original file line number Diff line number Diff line change
Expand Up @@ -105,6 +105,11 @@ export default defineConfig({
testMatch: "**/*.webxr.test.ts",
use: getUseDefinition("WebXR"),
},
{
name: "audioV2",
testMatch: "**/audioV2/*.test.ts",
use: getUseDefinition("AudioV2"),
},
],

snapshotPathTemplate: "packages/tools/tests/test/visualization/ReferenceImages/{arg}{ext}",
Expand Down