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fix: Fix negative inputs of Math.acosh #1876

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Jun 1, 2021
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6 changes: 5 additions & 1 deletion std/assembly/math.ts
Original file line number Diff line number Diff line change
Expand Up @@ -498,7 +498,11 @@ export namespace NativeMath {

export function acosh(x: f64): f64 { // see: musl/src/math/acosh.c
const s = reinterpret<f64>(0x3FE62E42FEFA39EF);
var e = reinterpret<u64>(x) >> 52 & 0x7FF;
var u = reinterpret<u64>(x);
// Prevent propagation for all input values less than 1.0.
// Note musl lib didn't fix this yet.
if (<i64>u < 0x3FF0000000000000) return (x - x) / 0.0;
var e = u >> 52 & 0x7FF;
if (e < 0x3FF + 1) return log1p(x - 1 + builtin_sqrt<f64>((x - 1) * (x - 1) + 2 * (x - 1)));
if (e < 0x3FF + 26) return log(2 * x - 1 / (x + builtin_sqrt<f64>(x * x - 1)));
return log(x) + s;
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2 changes: 1 addition & 1 deletion tests/compiler/std/array.optimized.wat
Original file line number Diff line number Diff line change
Expand Up @@ -4547,7 +4547,7 @@
if
i32.const 0
i32.const 7264
i32.const 1417
i32.const 1421
i32.const 5
call $~lib/builtins/abort
unreachable
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2 changes: 1 addition & 1 deletion tests/compiler/std/array.untouched.wat
Original file line number Diff line number Diff line change
Expand Up @@ -6650,7 +6650,7 @@
if
i32.const 0
i32.const 6240
i32.const 1417
i32.const 1421
i32.const 5
call $~lib/builtins/abort
unreachable
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