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CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. #3514

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CommonClient Clients: Use lookup_in_game instead of `lookup_in_slot…
…` in case of own-game name lookup when disconnected from server.
  • Loading branch information
ThePhar committed Jun 12, 2024
commit 51f6af41919a0817287d61bd99bc317b934de410
2 changes: 1 addition & 1 deletion AdventureClient.py
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@ def on_package(self, cmd: str, args: dict):
if ': !' not in msg:
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "ReceivedItems":
msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
self._set_message(msg, SYSTEM_MESSAGE_ID)
elif cmd == "Retrieved":
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
Expand Down
3 changes: 3 additions & 0 deletions CommonClient.py
Original file line number Diff line number Diff line change
Expand Up @@ -225,6 +225,9 @@ def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> s
def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
omitted.

Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
`ctx.game` and use `lookup_in_game` method instead.
"""
if slot is None:
slot = self.ctx.slot
Expand Down
4 changes: 2 additions & 2 deletions UndertaleClient.py
Original file line number Diff line number Diff line change
Expand Up @@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
toDraw = ""
for i in range(20):
if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
if i < len(str(ctx.item_names.lookup_in_game(l.item))):
toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
else:
break
f.write(toDraw)
Expand Down
6 changes: 3 additions & 3 deletions WargrooveClient.py
Original file line number Diff line number Diff line change
Expand Up @@ -176,7 +176,7 @@ def on_package(self, cmd: str, args: dict):
if not os.path.isfile(path):
open(path, 'w').close()
# Announcing commander unlocks
item_name = self.item_names.lookup_in_slot(network_item.item)
item_name = self.item_names.lookup_in_game(network_item.item)
if item_name in faction_table.keys():
for commander in faction_table[item_name]:
logger.info(f"{commander.name} has been unlocked!")
Expand All @@ -197,7 +197,7 @@ def on_package(self, cmd: str, args: dict):
open(print_path, 'w').close()
with open(print_path, 'w') as f:
f.write("Received " +
self.item_names.lookup_in_slot(network_item.item) +
self.item_names.lookup_in_game(network_item.item) +
" from " +
self.player_names[network_item.player])
f.close()
Expand Down Expand Up @@ -342,7 +342,7 @@ def update_commander_data(self):
faction_items = 0
faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
for network_item in self.items_received:
if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
faction_items += 1
starting_groove = (faction_items - 1) * self.starting_groove_multiplier
# Must be an integer larger than 0
Expand Down
4 changes: 2 additions & 2 deletions Zelda1Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):


def reconcile_shops(ctx: ZeldaContext):
checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations]
shops = [location for location in checked_location_names if "Shop" in location]
left_slots = [shop for shop in shops if "Left" in shop]
middle_slots = [shop for shop in shops if "Middle" in shop]
Expand Down Expand Up @@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
locations_checked = []
location = None
for location in ctx.missing_locations:
location_name = ctx.location_names.lookup_in_slot(location)
location_name = ctx.location_names.lookup_in_game(location)

if location_name in Locations.overworld_locations and zone == "overworld":
status = locations_array[Locations.major_location_offsets[location_name]]
Expand Down
4 changes: 2 additions & 2 deletions worlds/alttp/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
def new_check(location_id):
new_locations.append(location_id)
ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_slot(location_id)
location = ctx.location_names.lookup_in_game(location_id)
snes_logger.info(
f'New Check: {location} ' +
f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
Expand Down Expand Up @@ -552,7 +552,7 @@ async def game_watcher(self, ctx):
item = ctx.items_received[recv_index]
recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

Expand Down
2 changes: 1 addition & 1 deletion worlds/cv64/client.py
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,7 @@ async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
text_color = bytearray([0xA2, 0x0B])
else:
text_color = bytearray([0xA2, 0x02])
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
f"from {ctx.player_names[next_item.player]}", 96)
await bizhawk.guarded_write(ctx.bizhawk_ctx,
[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
Expand Down
4 changes: 2 additions & 2 deletions worlds/dkc3/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ async def game_watcher(self, ctx):

for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_slot(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id)
snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
Expand All @@ -99,7 +99,7 @@ async def game_watcher(self, ctx):
item = ctx.items_received[recv_index]
recv_index += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

Expand Down
4 changes: 2 additions & 2 deletions worlds/factorio/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
if ctx.locations_checked != research_data:
bridge_logger.debug(
f"New researches done: "
f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}")
ctx.locations_checked = research_data
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
death_link_tick = data.get("death_link_tick", 0)
Expand Down Expand Up @@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
item_id = transfer_item.item
player_name = ctx.player_names[transfer_item.player]
item_name = ctx.item_names.lookup_in_slot(item_id)
item_name = ctx.item_names.lookup_in_game(item_id)
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
ctx.send_index += 1
Expand Down
4 changes: 2 additions & 2 deletions worlds/kdl3/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -330,7 +330,7 @@ async def game_watcher(self, ctx) -> None:
item = ctx.items_received[recv_amount]
recv_amount += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))

Expand Down Expand Up @@ -415,7 +415,7 @@ async def game_watcher(self, ctx) -> None:

for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_slot(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id)
snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/'
f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
Expand Down
2 changes: 1 addition & 1 deletion worlds/lufia2ac/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@ async def game_watcher(self, ctx: SNIContext) -> None:
snes_items_received += 1

snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
ctx.item_names.lookup_in_slot(item.item),
ctx.item_names.lookup_in_game(item.item),
ctx.player_names[item.player],
ctx.location_names.lookup_in_slot(item.location, item.player),
snes_items_received, len(ctx.items_received)))
Expand Down
6 changes: 3 additions & 3 deletions worlds/sc2/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -243,10 +243,10 @@ def print_faction_title():
self.formatted_print(f" [u]{faction.name}[/u] ")

for item_id in categorized_items[faction]:
item_name = self.ctx.item_names.lookup_in_slot(item_id)
item_name = self.ctx.item_names.lookup_in_game(item_id)
received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
matching_children = [child for child in received_child_items
if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))]
if item_matches_filter(self.ctx.item_names.lookup_in_game(child))]
received_items_of_this_type = items_received.get(item_id, [])
item_is_match = item_matches_filter(item_name)
if item_is_match or len(matching_children) > 0:
Expand Down Expand Up @@ -1164,7 +1164,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
objectives = set(ctx.locations_for_mission(mission))
if objectives:
remaining_objectives = objectives.difference(ctx.checked_locations)
unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives]
unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives]
else:
unfinished_locations[mission] = []

Expand Down
2 changes: 1 addition & 1 deletion worlds/sc2/ClientGui.py
Original file line number Diff line number Diff line change
Expand Up @@ -269,7 +269,7 @@ def sort_unfinished_locations(self, mission_name: str) -> Tuple[Dict[LocationTyp
for loc in self.ctx.locations_for_mission(mission_name):
if loc in self.ctx.missing_locations:
count += 1
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc))
locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc))

plando_locations = []
for plando_loc in self.ctx.plando_locations:
Expand Down
4 changes: 2 additions & 2 deletions worlds/sm/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -123,7 +123,7 @@ async def game_watcher(self, ctx):
location_id = locations_start_id + item_index

ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_slot(location_id)
location = ctx.location_names.lookup_in_game(location_id)
snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
Expand Down Expand Up @@ -151,7 +151,7 @@ async def game_watcher(self, ctx):
snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))

Expand Down
10 changes: 5 additions & 5 deletions worlds/smw/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -448,7 +448,7 @@ async def game_watcher(self, ctx):

for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_slot(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id)
snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
Expand Down Expand Up @@ -501,22 +501,22 @@ async def game_watcher(self, ctx):
recv_index += 1
sending_game = ctx.slot_info[item.player].game
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

if self.should_show_message(ctx, item):
if item.item != 0xBC0012 and item.item not in trap_rom_data:
# Don't send messages for Boss Tokens
item_name = ctx.item_names.lookup_in_slot(item.item)
item_name = ctx.item_names.lookup_in_game(item.item)
player_name = ctx.player_names[item.player]

receive_message = generate_received_text(item_name, player_name)
self.add_message_to_queue(receive_message)

snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
if item.item in trap_rom_data:
item_name = ctx.item_names.lookup_in_slot(item.item)
item_name = ctx.item_names.lookup_in_game(item.item)
player_name = ctx.player_names[item.player]

receive_message = generate_received_text(item_name, player_name)
Expand Down Expand Up @@ -597,7 +597,7 @@ async def game_watcher(self, ctx):
for loc_id in ctx.checked_locations:
if loc_id not in ctx.locations_checked:
ctx.locations_checked.add(loc_id)
loc_name = ctx.location_names.lookup_in_slot(loc_id)
loc_name = ctx.location_names.lookup_in_game(loc_id)

if loc_name not in location_id_to_level_id:
continue
Expand Down
4 changes: 2 additions & 2 deletions worlds/smz3/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ async def game_watcher(self, ctx):
location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)

ctx.locations_checked.add(location_id)
location = ctx.location_names.lookup_in_slot(location_id)
location = ctx.location_names.lookup_in_game(location_id)
snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])

Expand All @@ -132,7 +132,7 @@ async def game_watcher(self, ctx):
item_out_ptr += 1
snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))

await snes_flush_writes(ctx)
4 changes: 2 additions & 2 deletions worlds/yoshisisland/Client.py
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ async def game_watcher(self, ctx: "SNIContext") -> None:

for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id)
location = ctx.location_names.lookup_in_slot(new_check_id)
location = ctx.location_names.lookup_in_game(new_check_id)
total_locations = len(ctx.missing_locations) + len(ctx.checked_locations)
snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})")
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}])
Expand All @@ -127,7 +127,7 @@ async def game_watcher(self, ctx: "SNIContext") -> None:
item = ctx.items_received[recv_index]
recv_index += 1
logging.info("Received %s from %s (%s) (%d/%d in list)" % (
color(ctx.item_names.lookup_in_slot(item.item), "red", "bold"),
color(ctx.item_names.lookup_in_game(item.item), "red", "bold"),
color(ctx.player_names[item.player], "yellow"),
ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))

Expand Down
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