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Audio
In the following link you can find the folder with all the music tracks, voices and effect sounds in wav format and ogg format.
To extract all the audio we have used the program BridgeM1 that allows to extract the audio files of the roms from the emulator MAME. Thanks to collaboration with Datwei-Studio we can extract and manage in the best possible way all audio files. You can check out their Github page of Tengai game here.
This track songs sound just at the beginning of the game, including the coin insertion and character selection.
| Name | Time | Event | Screenshot |
|---|---|---|---|
| Gem of Hope/Jewels of Hope | 0:46 | Title demo | ![]() |
| Temptation/Invitation | 0:50 | Character selection | ![]() |
These music tracks are related to its respective levels and sounds during each level.
| Name | Time | Event | Screenshot |
|---|---|---|---|
| Dance of the Sky/ Sky Dance | 2:30 | Clouds sea | ![]() |
| Somberness/Antique Fan | 1:30 | Shrine | ![]() |
| A High Cedar/Tall Cedar | 1:56 | Forest | ![]() |
| Silence Breaker/Torn Silence | 2:13 | Canyon | ![]() |
| Orchestra practice | 1:22 | Castle Town | ![]() |
| Gloomy Air/Heavy atmosphere | 1:56 | Outer Moat | ![]() |
| CounterAttack | 1:28 | Inside Castle | ![]() |
| Approach of Dawn | 1:54 | Castle Tower | ![]() |
| Trap | 1:37 | Basement | ![]() |
| Signs of ruin | 1:18 | Hyakkirou | ![]() |
This music track only sounds in Stage Clear. The stage Clear is that moment when the character faces appear in the middle of the screen before complete a level and show a monologue or dialogue in cooperative mode.
| Name | Time | Event | Screenshot |
|---|---|---|---|
| Breakthrough/Destruction formation | 0:07 | Stage Clear | ![]() |
This music tracks sounds when the player is facing against all bosses and final boss at two different endings.
| Name | Time | Event | Screenshot |
|---|---|---|---|
| "De-A-E"/Dear | 1:17 | Boss | ![]() |
| Last Resort/Kakunaru Ueha | 1:56 | Final Boss 1 | ![]() |
| Enlightenment/Nirvana | 1:17 | Final Boss 2 | ![]() |
As we know, Tengai can have different endings depending on your route and character selection either if you play alone or coop. These are the three different tracks that sounds randomly in ending moment.
| Name | Time | Event | Screenshot |
|---|---|---|---|
| Then.../And... | 0:57 | Ending 1 | |
| "A-Re-Yo"/That One | 0:37 | Ending 2 | |
| Woe/Sorrow too | 1:25 | Ending 3 |
The last music track sounds when you have finished the playing session and ranking screen is showing.
| Name | Time | Event | Screenshot |
|---|---|---|---|
| The king is evil too | 0:44 | High score | ![]() |
All music tracks are in ogg format but you can find them in wav format here
About the voices, each current character has its own voice sample depending on actions. Those are the following:
When you choose this character on the Character Selection Menu.
- tengai_021 [Koyori/Miko] WAV - OGG
- tengai_022 [Tengai] WAV - OGG
- tengai_023 [Katana] WAV - OGG
- tengai_024 [Sho] WAV - OGG
- tengai_025 [Junis] WAV - OGG
- tengai_026 [Ayin] WAV - OGG
This sound pops-out when characters using his special attack (Bomb):
- tengai_027 [Koyori/Miko] WAV - OGG
- tengai_028 [Tengai] WAV - OGG
- tengai_029 [Katana] WAV - OGG
- tengai_030 [Sho] WAV - OGG
- tengai_031 [Junis] WAV - OGG
- tengai_032 [Ayin] WAV - OGG
To improve your attack you have to pick up "power ups". Each character has its sound when collecting one. This audio is repeated until the forth level of power.
- tengai_033 [Koyori/Miko] WAV - OGG
- tengai_034 [Tengai] WAV - OGG
- tengai_035 [Katana] WAV - OGG
- tengai_036 [Sho] WAV - OGG
- tengai_037 [Junis] WAV - OGG
- tengai_038 [Ayin] WAV - OGG
When one bullet hits the character dies screaming:
- tengai_039 [Koyori/Miko] WAV - OGG
- tengai_040 [Tengai] WAV - OGG
- tengai_041 [Katana] WAV - OGG
- tengai_042 [Sho] WAV - OGG
- tengai_043 [Junis] WAV - OGG
- tengai_044 [Ayin] WAV - OGG
This sounds pop-out when each character charging the simple attack (maintaining standard attack button pressed).
- tengai_045 [Tengai] WAV - OGG
- tengai_046 [Katana] WAV - OGG
- tengai_047 [Sho] WAV - OGG
- tengai_048 [Junis]
- tengai_049 [Ayin] WAV - OGG
When the player collides with enemies.
- tengai_050 [Koyori/Miko] WAV - OGG
- tengai_051 [Tengai] WAV - OGG
- tengai_052 [Katana] WAV - OGG
- tengai_053 [Sho] WAV - OGG
- tengai_054 [Junis] WAV - OGG
- tengai_055 [Ayin] WAV - OGG
Some of the boss enemies have its own voiceline. this sounds pop-out when the player facing these special bosses.
- tengai_056 [Straw Hat] WAV - OGG
- tengai_057 [Red Space/Kaen] WAV - OGG
- tengai_058 [Knife Sharpener] WAV - OGG
- tengai_059 [Devil Mane] WAV - OGG
- tengai_060 [Devil Mane] WAV - OGG
- tengai_061 [Sho's Father] WAV - OGG
- tengai_062 [Sho's Father] WAV - OGG
We couldn't recognize the event when this sounds played but we know the author of each sound.
- tengai_063 [Koyori/Miko] WAV - OGG
- tengai_064 [Koyori/Miko] WAV - OGG
- tengai_065 [Koyori/Miko] WAV - OGG
- tengai_066 [Tengai] WAV -OGG
- tengai_067 [Tengai] WAV - OGG
- tengai_068 [Tengai] WAV - OGG
- tengai_069 [Katana] WAV - OGG
- tengai_070 [Sho] WAV - OGG
- tengai_071 [Sho] WAV - OGG
- tengai_072 [Junis] WAV - OGG
- tengai_073: Intro Sound
- tengai_074: Intro Sound 2
- tengai_075: Coin insertion
- tengai_076: Change character on the Character Selection screen
- tengai_077: When a character catches a Coin
- tengai_078: When a character catches a Coin 2
- tengai_079: When a character catches a Coin 3
- tengai_080: When a character catches a Bomb
- tengai_081: Shooting sound Koyori(basaro)
- tengai_082: Shooting sound Tengai
- tengai_083: Shooting sound Tengai
- tengai_084: Shooting sound Tengai 2
- tengai_085: Shooting sound Katana
- tengai_086: Shooting sound Katana 2
- tengai_087: Shooting sound Sho
- tengai_088: Shooting sound Sho 2
- tengai_089: Shooting sound Sho 3
- tengai_090: Shooting sound Sho 4
- tengai_091: Shooting sound Junis
- tengai_092: Shooting sound Junis 2
- tengai_093: Shooting sound Ayin
- tengai_094: Shooting sound Ayin 2
- tengai_095: Effect 1
- tengai_096: Effect 2
- tengai_097: Effect 3
- tengai_098: Effect 4
- tengai_099: Effect 5
- tengai_100: Effect 6
- tengai_101: Effect 7
- tengai_102: Effect 8
- tengai_103: Effect 9
- tengai_104: Effect 10
- tengai_105: Effect 11
- tengai_106: Effect 12
- tengai_107: Effect 13
- tengai_108: Effect 14
- tengai_109: Effect 15
- tengai_110: Effect 16
- tengai_111: Effect 17
- tengai_112: Effect 18
- tengai_113: Shot 1
- tengai_114: Shot 2
- tengai_115: Shot 3
- tengai_116: Shot 4
- tengai_117: Shot 5
- tengai_118: Shot 6
- tengai_119: Shot 7
- tengai_120: movement 1
- tengai_121: movement 2
- tengai_122: movement 3
- tengai_123: movement 4
- tengai_124: movement 5
- tengai_125: movement 6
- tengai_126: movement 7
- tengai_127: movement 8
- tengai_128: movement 9
- tengai_129: movement 10
- tengai_130: movement 11
- tengai_131: movement 12
- tengai_132: movement 13
- tengai_133: impact 1
- tengai_134: impact 2
- tengai_135: impact 3
- tengai_136: impact 4
- tengai_137: Collider
- tengai_138: explosion 1
- tengai_139: explosion 2
- tengai_140: explosion 3
- tengai_141: explosion 4
- tengai_142: explosion 5
- tengai_143: explosion 6
- tengai_144: explosion 7
- tengai_145: explosion 8
- tengai_146: explosion 9
- tengai_147: explosion 10
- tengai_148: explosion 11
- tengai_149: explosion 12
- tengai_150: explosion 13
- tengai_151: explosion 14
- tengai_152: explosion 15
- tengai_153: explosion 16
- tengai_154: explosion 17
- tengai_155: explosion 18
- tengai_156: explosion 19
- tengai_157: explosion 20
- tengai_158: explosion 21
- tengai_159: explosion 22
- tengai_160: explosion 23
- tengai_161: environment 1
- tengai_162: environment 2
- tengai_163: environment 3
- tengai_164: environment 4
- tengai_165: environment 5
- tengai_166: environment 6
- tengai_167: environment 7
- tengai_168: environment 8
- tengai_169: environment 9
- tengai_170: environment 10
- tengai_171: environment 11
- tengai_172: environment 12
- tengai_173: environment 13
- tengai_174: unknown 1
- tengai_175: unknown 2
- tengai_176: unknown 3
- tengai_177: unknown 4
- tengai_178: unknown 5
- tengai_179: unknown 6
- tengai_180: unknown 7
- tengai_181: unknown 8
- tengai_182: unknown 9
- tengai_183: unknown 10
- tengai_184: unknown 11
- tengai_185: unknown 12
- tengai_186: unknown 13









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