fix: make backfacing shadeop indicate backfacing shader-global is needed #1827
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Description
The backfacing shadeop now directly accesses the backfacing field on the shader globals rather than calculating it from N and I.
Tests
This updates the shader-globals-needed query to reflect that change.
Checklist:
already run clang-format v17 before submitting, I definitely will look at
the CI test that runs clang-format and fix anything that it highlights as
being nonconforming.