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SceneHelper
dani0105 edited this page Apr 13, 2022
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1 revision
Trigger events related to scene change.
Fired when the Base Scene (the first scene when game loads) is loaded
// how to suscribe
SceneHelper.OnBaseSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, Scene scene){
// code here...
}
Fired when the start menu scene loaded -> After player has gone to another scene and come back
// how to suscribe
SceneHelper.OnHomeSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, Scene scene){
// code here...
}
Fired when the Build Scene is loaded
// how to suscribe
SceneHelper.OnBuildSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, Scene scene){
// code here...
}
Fired when the World Scene is Loaded
// how to suscribe
SceneHelper.OnWorldSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, Scene scene){
// code here...
}
Fired when the any scene is loaded
// how to suscribe
SceneHelper.OnSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, Scene scene){
// code here...
}
Name | Description |
---|---|
currentScene | Get enum with the current scene |
There are not public methods for this class.
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