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Helper
dani0105 edited this page Apr 13, 2022
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1 revision
General helper for scenes. Do not use it. This class is deprecated since ModLoader 1.3.0.
Fired every frame in the Base Scene
// how to suscribe
Helper.OnUpdateBaseScene += this.MyMethod;
// Method example
void MyMethod(object sender, EventArgs args){
// code here...
}
Fired every frame in the Home Scene
// how to suscribe
Helper.OnUpdateHomeScene += this.MyMethod;
// Method example
void MyMethod(object sender, EventArgs args){
// code here...
}
Fired every frame in the Build Scene
// how to suscribe
Helper.OnUpdateBuildScene += this.MyMethod;
// Method example
void MyMethod(object sender, EventArgs args){
// code here...
}
Fired every frame in the World Scene
// how to suscribe
Helper.OnUpdateWorldScene += this.MyMethod;
// Method example
void MyMethod(object sender, EventArgs args){
// code here...
}
Fired when the Base Scene (the first scene when game loads) is loaded
// how to suscribe
Helper.OnBaseSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, EventArgs args){
// code here...
}
Fired when the start menu scene loaded -> After player has gone to another scene and come back
// how to suscribe
Helper.OnHomeSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, EventArgs args){
// code here...
}
Fired when the Build Scene is loaded
// how to suscribe
Helper.OnBuildSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, EventArgs args){
// code here...
}
Fired when the World Scene is Loaded
// how to suscribe
Helper.OnWorldSceneLoaded += this.MyMethod;
// Method example
void MyMethod(object sender, EventArgs args){
// code here...
}
Name | Description |
---|---|
currentScene | Get enum with the current scene |
There are not public methods for this class.
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