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Hybrid A* Path Planning

This project implements Hybrid-A* Path Planning algorithm for a non-holonomic vehicle, which is inspired by this Demo Video.

The Hybrid-A* algorithm is described here, Practical Search Techniques in Path Planning for Autonomous Driving.

The code is ready to run a real Autonomous Vehicle with minor modifications, although it runs standalone as a demo in this repository.

Algorithm Description

  • A 3D discrete search space is used but unlike traditional A*, hybrid-A* associates with each grid cell a continuous 3D state of the vehicle. The resulting path is guaranteed to be drivable (standard A* can only produce piece-wise linear paths).
  • The search algorithm is guided by two heuristics -
    • 'non-holonomic-without-obstacles' uses Dubin's path length ignoring obstacles
    • 'holonomic-with-obstacles' uses shortest path in 2D computed using A* (or Dijkstra's) ignoring holonomic constraints of vehicle
  • To improve search speed, the algorithm analytically expands nodes closer to goal using dubins path and checks it for collision with current obstacle map.

Parameters

  • map
  • initial
  • goal
  • velocity

Path Planning Visualization

Result Images

Example1 Example2

Future Work

  • Path Smoothing
  • Reverse Motion (Done)
  • User Interaction
  • Viusalization Optimization
  • Motion Control

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Path Planning with Visualization using Hybrid A*

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