Unity2020.3.22f1
URP 10.7.0
ray marching implementation cloud
Real-time rendering of volumetric clouds
Scene | Image | Description | |
---|---|---|---|
cube box cloud |
box cloud | ||
sphere earth cloud |
sphere cloud | ||
earth height dependent |
添加高度密度函数 | ||
earth sky and atomsphere |
添加天空和大气层 |
refrence:
https://omlc.org/classroom/ece532/class3/hg.html
https://github.com/Erkaman/glsl-worley
https://github.com/Ezharjan/NoiseShader
https://www.gamedev.net/forums/topic/680832-horizonzero-dawn-cloud-system/
http://www.diva-portal.org/smash/get/diva2:1223894/FULLTEXT01.pdf