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Enemy AI Breaking After Incapacitation #1784

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@zunath

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@zunath

D'mak Na'Tok (Too Combative) [UXCXFHT7]
Bug Report
Incapacitating any enemy in melee range causes them to unequp their weapons. This appears to be caused by range, as running away from non-humanoid enemies and then allowing them to close the distance resets them and causes them to go back to working normally.

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