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Implement proper f128 float printing #1181

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@tiehuis

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@tiehuis

Right now we cast f128 to a f64 and simply lose any excess precision we otherwise had. This may be fairly involved as errol3 (the current float printing algorithm used) is specified using f64 digits only. Will have to check the algorithm and see the appropriate modifications needed for the wider range.

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    enhancementSolving this issue will likely involve adding new logic or components to the codebase.standard libraryThis issue involves writing Zig code for the standard library.

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