A library for converting ron
to a table.
It uses tabled
as a rendering backend.
The library supports 2 modes for a table embedded and collapsed.
It also provides with a list of options to modify the table, such as style, alignment, padding and more.
You can change an orientation of a map
and sequence
via Orientation
.
You'll find to examples for the modes bellow.
Add the library to a dependency list.
[dependencies ]
ron_to_table = " 0.1.0"
Example (embedded)
Result
let data = r#"Scene(
materials: {
"metal": (reflectivity: 1.0),
"plastic": (reflectivity: 0.5),
},
entities: [
(name: "hero", material: "metal"),
(name: "monster", material: "plastic"),
],
)"# ;
let scene = ron:: from_str ( data) . unwrap ( ) ;
let table = ron_to_table:: to_string ( & scene) ;
println ! ( "{}" , table) ;
+-------------+--------------------------------------------+
| entities | +----------------------------+ |
| | | +------------+---------+ | |
| | | | material | metal | | |
| | | +------------+---------+ | |
| | | | name | hero | | |
| | | +------------+---------+ | |
| | +----------------------------+ |
| | | +------------+-----------+ | |
| | | | material | plastic | | |
| | | +------------+-----------+ | |
| | | | name | monster | | |
| | | +------------+-----------+ | |
| | +----------------------------+ |
+-------------+--------------------------------------------+
| materials | +-----------+----------------------------+ |
| | | metal | +----------------+-----+ | |
| | | | | reflectivity | 1 | | |
| | | | +----------------+-----+ | |
| | +-----------+----------------------------+ |
| | | plastic | +----------------+-------+ | |
| | | | | reflectivity | 0.5 | | |
| | | | +----------------+-------+ | |
| | +-----------+----------------------------+ |
+-------------+--------------------------------------------+
Example (collapsed)
Result
use ron_to_table:: RonTable ;
use tabled:: settings:: Style ;
let data = r#"Scene(
materials: {
"metal": (reflectivity: 1.0),
"plastic": (reflectivity: 0.5),
},
entities: [
(name: "hero", material: "metal"),
(name: "monster", material: "plastic"),
],
)"# ;
let scene = ron:: from_str ( data) . unwrap ( ) ;
let table = RonTable :: default ( )
. collapse ( )
. with ( Style :: extended ( ) )
. build ( & scene) ;
println ! ( "{table}" ) ;
╔═══════════╦══════════╦═══════════════════╗
║ entities ║ material ║ metal ║
║ ╠══════════╬═══════════════════╣
║ ║ name ║ hero ║
║ ╠══════════╬═══════════════════╣
║ ║ material ║ plastic ║
║ ╠══════════╬═══════════════════╣
║ ║ name ║ monster ║
╠═══════════╬═════════╦╩═════════════╦═════╣
║ materials ║ metal ║ reflectivity ║ 1 ║
║ ╠═════════╬══════════════╬═════╣
║ ║ plastic ║ reflectivity ║ 0.5 ║
╚═══════════╩═════════╩══════════════╩═════╝