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Trivial Pursuit Card Game Simulator by using the Data Structure Algorithm on C++

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Trivial Pursuit Card Game Simulator

Project Overview

This project is a virtual simulation of the Trivial Pursuit Card Game designed to enhance the learning experience of data structures and algorithms. The game is commonly used by Professor Melinda at the Asia Pacific University of Technology and Innovation, Malaysia, to help students prepare for their final exams.

Game Description

Decks of Cards

The game consists of three types of decks:

  1. Unanswered Question Cards: 300 questions randomly arranged, each with a unique score.
  2. Answered Question Cards: Deck where answered questions are placed.
  3. Discarded Cards: Deck where players discard questions they choose not to answer.

Gameplay

  1. Setup: 300 questions are shuffled and placed in the unanswered question deck.
  2. Player Turns: Each player gets three rounds to answer questions, picking from either the unanswered or discarded deck.
  3. Answering Questions:
    • Correct answer from unanswered deck: full score.
    • Correct answer from discarded deck: 80% of the score.
  4. Card Placement: Answered questions go to the answered deck; declined questions go to the discarded deck.
  5. Winning Criteria: After three rounds, the top 30 players are announced and displayed in a hierarchical chart.

Output Project

output1 output2 output3 output4 output5

License

This project is licensed under the MIT License

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Trivial Pursuit Card Game Simulator by using the Data Structure Algorithm on C++

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