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Currently it's using whichever NidaqServer.exe is on the path.
I think it should be possible to make this work: https://docs.unrealengine.com/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/ThirdPartyLibraries/index.html
But it might not be that easy: https://answers.unrealengine.com/questions/842286/specify-dll-location-using-plugin-in-cooked-projec.html
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