Zeus Enhanced 1.10.0
Requires CBA Version 3.14.0 or later and Arma 3 Version 2.00 or later.
This release adds various improvements to the inventory display. Most notably, a weapon specific items mode that only shows items and magazines compatible with a selected weapon can be accessed by double-clicking a weapon in the list or by clicking the button at the bottom. Additionally, the items list can now be sorted by name or amount and in ascending or descending order and items can be added 1, 5, 10, or 50 at a time using the SHIFT and CTRL keys.
Another highlight is the addition of a Faction Filter. This component adds settings to easily control which factions (by name and side) are available in the unit and group trees.
A Door State context menu action was added to allow for more accessible control over building doors. This action is available when the context menu is opened with the cursor hovering over a door.
In terms of modules, a Hide Terrain Objects module was added, an action type option was added to the Create Intel module, and a Remove NVGs option was added to the Toggle Flashlights module.
A keybind and context menu action to unload vehicle-in-vehicle cargo were added. Furthermore, a Reload Display keybind was added that reloads the Zeus interface even when it is forced.
Lastly, for consistency with the custom modules framework, the argument order in the Execute Code module was changed.
Change Log Summary
ADDED:
- CBRN hose support (#393)
- Action Type option to Create Intel module (#477)
- Waypoint loiter altitude attribute (#483)
- Door State context menu action (#492)
- Weapon specific items mode and sorting options to inventory display (#500)
- Faction Filter (#504)
- Search Building waypoint (#506)
- Remove NVGs option to Toggle Flashlights module (#517)
- Reset Loadout context menu action (#518)
- Unload Vehicle Cargo keybind and context menu action (#528)
- Hide Terrain Objects module (#536)
- Reload Display keybind (#542)
IMPROVED:
- Pylons display to sort magazines alphabetically (#532)
CHANGED:
- Teleport Players module to clear previous selection (#469)
- Argument order in execute code module to be consistent with custom modules (#474)
typeOf
config lookups to useconfigOf
command (#482)
FIXED:
- Teleporting onto surfaces using context menu actions (#472)
hasDefaultInventory
function incorrectly handling item cargo (#476)- Include crew panel positioning (#478)
- Attributes checkboxes control font size (#479)
- Game Master module locality transfer timeout (#487)
- Custom modules not being added in ZGM missions (#494)
- Object serialization not saving pitch and roll (#499)
- Remote control breaking when entering ACE arsenal (#516)
- Remote control owner variable not being reset after disconnect (#521)
- Game Master modules being deleted in multiplayer (#522)
- Non-unique global event ID usage in Toggle Lamps module (#535)
- Missing preStart XEH in ACE Compat (#553)