Additional documentation for z_skin system - #2804
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fig02
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Aug 18, 2026
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woah imagine me reviewing something, I promise I'll be back for real someday ™️
Dragorn421
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Dragorn421
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| */ | ||
| typedef struct SkinVertex { | ||
| /* 0x00 */ u16 index; | ||
| /* 0x00 */ u16 index; // output vertex buffer index |
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| /* 0x00 */ u16 index; // output vertex buffer index | |
| /* 0x00 */ u16 index; // index into the output vertex buffer |
| /** | ||
| * Holds a compact version of a vertex used in the Skin system | ||
| * It is used to initialise the Vtx used by an animated limb | ||
| * It is used to initialise the Vtx used by an animated limb to common data |
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| * It is used to initialise the Vtx used by an animated limb to common data | |
| * It is used to initialize the Vtx used by an animated limb to common data |
| /* 0x02 */ u16 transformCount; | ||
| /* 0x04 */ u16 unk_4; // index of limbTransformations? | ||
| /* 0x02 */ u16 transformCount; // number of transformations | ||
| /* 0x04 */ u16 staticLimbTransformationIndex; // indicates where to find the limb-space normal, or if singleBindFlag where to also find the limb-space position |
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| /* 0x04 */ u16 staticLimbTransformationIndex; // indicates where to find the limb-space normal, or if singleBindFlag where to also find the limb-space position | |
| /* 0x04 */ u16 mainBindLimbTransformationIndex; // indicates where to find the limb-space normal, or if singleBindFlag where to also find the limb-space position |
I wouldn't be surprised if that value is the one with most weight in the multi-bind path, so I'd call it "main"
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Recent fast64 work to support this system inspired me to take another look at this and document it some more.