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Observing basic concepts of working with camera in WebGL

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Webgl camera imitation

Report for observing basic concepts of working with camera in WebGL. This includes:

  • introduction with description of the main logical types of coordinates in webgl
  • prooves for matrix which is being used for creation of perspective effect
  • prooves for matrix designed for keeping an eye on some point in space
  • demonstration of described techniques

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Observing basic concepts of working with camera in WebGL

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