Description
Describe the bug
[zcv::Log][2023-06-19 11:54:24] Start
[zcv::Log][2023-06-19 11:54:24] D3D11 graphics device loaded
[zcv::Log][2023-06-19 11:55:08] [Zappar] INFO pipeline_t initialized
[zcv::Log][2023-06-19 11:55:08] [Zappar] INFO camera_source_t initialized
[zcv::Log][2023-06-19 11:55:08] [Zappar] INFO image_tracker_t initialized
[zcv::Log][2023-06-19 11:55:08] [Zappar] INFO loading target from memory: 335036 bytes
[zcv::Log][2023-06-19 11:55:08] [Zappar] INFO image target loaded
[zcv::Log][2023-06-19 11:55:08] [Zappar] INFO no buffer in display
[zcv::Log][2023-06-19 11:55:08] [Zappar] INFO no display data
To Reproduce
Steps to reproduce the behavior:
- Used UAR version '3.2.2'
- With Unity version '2021.3.20f1/2020.3.46f1' using Built-in Render Pipeline and build platform as windows
step:
1.import git package
2.import examples project.
3.open ImageTracker scene.
4.push play button in editor and get the error message
Desktop (please complete the following information):
- OS:Windows 10-22H2
Project And Log file: