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Releases: yuzawa-san/PolyhedraSaver

v2.1.10

29 Dec 02:26
v2.1.10
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Full Changelog: v2.1.9...v2.1.10

v2.1.9

28 Dec 03:22
v2.1.9
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Full Changelog: v2.1.8...v2.1.9

v2.1.8

28 Dec 02:41
v2.1.8
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Full Changelog: v2.1.7...v2.1.8

v2.1.7

23 Dec 02:49
v2.1.7
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  • Adjust FPS on power source + make dims dynamic by @yuzawa-san in #14

Full Changelog: v2.1.6...v2.1.7

v2.1.6

18 Dec 04:55
v2.1.6
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Full Changelog: v2.1.5...v2.1.6

v2.1.5

16 Dec 02:25
v2.1.5
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Full Changelog: v2.1.4...v2.1.5

v2.1.4

10 Dec 15:48
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Full Changelog: v2.1.3...v2.1.4

v2.1.3

11 Dec 19:14
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Full Changelog: v2.1.2...v2.1.3

v2.1.2

18 Feb 01:24
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  • Set minimum OS version to Catalina (10.15) because swift screensaver support is dodgy in prior versions.
  • Draw obscured edges lightly. This makes the objects look more 3-dimensional. The back edges were present in v1.0. Then hidden fully in v2.0.0. I've decided to bring them partially back.
  • Use hsluv color space to generate perceptually luminous colors. The prior versions used an HSV spline to generate the colors. However, changing the hue degrees generates colors with differing luminosities. i.e. blue was "dark" and yellow/green was "light". This improvement makes them similar in subjective "lightness" to avoid the blues from making the object disappearing.
  • Don't forget to star this project so this can get on homebrew's main cask distribution.

v2.1.1

02 Feb 02:24
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  • Add more concrete polyhedra source attribution.
  • Make the polyhedra selector visible in system's dark mode.
  • Make the rotation transformation more visually appealing (matches original ico implementation visually).
  • Don't forget to star this project so this can get on homebrew's main cask distribution.